Obsidian also tells Polygon that the team sought to set the game in a historical timeframe that its rival doesn’t touch, which allows the game to feature modern vehicles and keeps the general feeling of a tactical competitive shooter without simply slapping on some newer tanks and calling it done. Read through the full article for a more thorough look under the hood at elements like trading tank commanders; it’s very strongly inspired by World of Tanks, but the game is striving to be more than simply a clone.
We’ve got a video showing off the five vehicle classes below.
[Source: Polygon, Official Site]