The Secret World Q&A covers mission design secrets

    
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Do you ever wonder just what goes into making one of The Secret World’s hand-crafted missions? The dev team opened up about the process in a community Q&A today and included many interesting behind-the-scenes tidbits.

The Q&A goes through topics such as mission difficulty (which Funcom says “is rarely a concern” when designing), side missions, and the devs’ stance on mission guides (“I’m in favor of them.”).

The team also opened up on feeling unsatisfied with the end result of the Black House mission, although the Q&A does note something cool: “Not all of the events that occur in the Black House are visible to everyone. The locked bathroom and the smoke, for instance. When a player enters, the door slams shut and the room reverts back to it’s pre-fire appearances… then the smoke begins to flood the room. However, if two or more players enter, only one will experience the hallucination (though the door slamming shut is not hallucinatory).”

[Source: Official forums]
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