Pantheon boasts Unity 5 visuals, prepares internal alpha test

    
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Could it be that Pantheon: Rise of the Fallen is starting to look… really pretty? A new in-game screenshot of Avendyr’s Pass shows how far Pantheon’s visuals have progressed, thanks to the upgrade to the Unity 5 engine and the addition of Art Director J.P. Targete to the team.

In addition to discussing the game engine upgrade, Pantheon’s May dev update talks about preparations for the game’s first alpha test. The team is making “great progress” toward Alpha 1, which will contain a level 1 through 10 experience with five classes.

If you were hoping to be in on this test, the team has some bad news for you: “Alpha 1 is not a public build of the game — it will be internal only. The goal of Alpha 1 is to create a robust testing ground where all of our foundational systems and mechanics are present and testable in the context of actual gameplay. […] Alpha 1 is the proving ground and primer for Alpha 2, when we will most likely open the doors to the first round of players to experience the game.”

[Source: May 2015 Update. Thanks to Kinya and Reht.]
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CazCore
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CazCore

dirtyklingon Radfist Captain Obvious strikes at every opportunity.  nice work

CazCore
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CazCore

Bannex19 guess what….. unity assets use actual design.  and using them is no different than using the unity engine rather than programming their own engine from scratch.

wjowski
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wjowski

Akami Wratts 
Presumably she was banned.

Oleg Chebeneev
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Oleg Chebeneev

Surprised with the quality of this screenshot. After watching prealpha video I thought the game would look crap

Zariarn
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Zariarn

Dystopiq There would be a lot of people choking on crow.  Many being followers of Massively!

goldstariv
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goldstariv

Dystopiq What a story that would make…

Alien Legion
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Alien Legion

While it is looking good at this point, I am not putting too much stock in a few screenshots.  They do look nice.
Following this with a bit more interest now, mostly because of Unity 5 and SoTA.  Same engine and, to me at least, SoTA just looks like rubbish.

I fully realize artistic styles and game content vary, but with both using the same engine, hmmm ….

Akami
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Akami

Wratts Haven’t seen her post in a long time… she get tired of trolling here?

nowrar
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nowrar

CthulhuDawg Agreed. I wish them every success and I will certainly be giving it a shot when it becomes available. Not a cool thing to say round these parts I know.

Dystopiq
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Dystopiq

I’ve got this deep dark feeling in my gut that out of all the MMOs released or releasing, this one ends up being sucessful out of the blue.