Pathfinder Online expands holding and adds company feuds

    
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No, you don't have to feud with monsters.

If there’s another group of players in Pathfinder Online and you hate their stupid faces, the most recent patch to the game’s Early Enrollment servers allows you to declare a feud with them. Yes, you can go to war, and you’ll need to go to war if you want to capture towers or the like from another company. Why would you want to do that? Probably because the Holdings system has received an update with this patch as well, giving your company more motivation to expand its sphere of influence.

The update also includes a revised new player experience, with the intent of moving more and more outpost control into player hands (the final version of the game won’t feature any NPC outposts). There are also new elementals roaming the world and a plethora of bug and balance fixes; you can check out the full release notes for all of the details.

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PompousPeasant
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PompousPeasant

Combat is just too far off for me, as well as the visuals.  I have supported them and hope to join again in the future but combat is just so bad.  I too wish they had gone for more of the visual charm that Pathfinder art already has.  Character models are not to my liking and the environment is rolling hills, more rolling hills and, well, more rolling hills.  They need to add water ASAP…need to really polish it up.   I like Ryan a lot and hope he gets it going.  If the game ever gets into a decent state I will start to show my friends but as is it would be a mistake to, they would run for the hills.

rsdancey
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rsdancey

I think the hardest problem in MMOs today is PvP.
It’s easy, as you say, to have “lazy PvP” which degenerates into a gankfest and drives everyone but the sociopaths out of the game.
We are attempting something much harder. We want PvP in our game to be like tackling in an NFL game. No matter how much you tackle, you can’t win.  You only win by getting points on the board.  In our game, PvP may be something that is happening all the time, but it’s happening for a reason, as players seek to achieve higher, more meaningful goals.  To the degree we’ve seen success in that so far (and I think we have) we’re proving that PvP doesn’t have to blow out everything else in the game.
As to competitive pricing, that’s something you do when you think your product would sell better at a lower price. I’m not convinced that there’s much price elasticity in the MMO market. I’m not saying there isn’t, I’m just saying I’m not convinced.

chosenxeno
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chosenxeno

rsdancey chosenxeno Nice clone you’ve got yourselves. I took it for Asian. Anyway my point still stands. PVP focused is a lazy choice. Also $15 a month? Really? Just because WoW is 15 a month doesn’t mean every game should be especially a PVP one. Ever hear of competitive pricing?

rsdancey
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rsdancey

chosenxeno Our “Asian MMORPG” is designed and built in Redmond, Washington.  Our “cashgrab” is $15/month.

rsdancey
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rsdancey

Midgetsnowman Pathfinder Online is a superset of the tabletop experience.  You can group up with a few friends and fight monsters just like you can in the tabletop game. But that’s a tiny part of the whole potential experience.
The River Kingdoms are by design a place where groups of people struggle for territory with other groups. That’s right out of the tabletop materials and it’s the source of one of Paizo’s most popular Adventure Paths, the Kingmaker AP.  But the tabletop game abstracts almost all of the struggle of founding, growing and running a community in the River Kingdoms. The MMO puts that kind of experience in the center of the game.
Pathfinder Online is a game about meaningful human interaction.  And sometimes that interaction is violent.  But that violence is a means to an end, not the end itself.
If you’d like to give the game a try to see what I’m talking about I’d be happy to send you a 15 day trial. Just email me at customer.support@goblinworks.com

wmmarcellino
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wmmarcellino

Midgetsnowman It’s the Kingmaker adventure path in Pathfinder.

wmmarcellino
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wmmarcellino

Perfect Hero 1. The combat mechanics are pretty deep and complex, particularly the combat effects/exploits system.  So if you want something deeper than button-mashing, and that rewards thoughtful tactics, this is a good fit.

2. The combat GUI is pretty crappy right now in my opinion, particularly in that some of the GUI flaws make friendly fire very easy.

As frustrating as I find the GUI, PvP are a lot of fun and very compelling.  We’ve had some big battles that were very memorable.

chosenxeno
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chosenxeno

Another lazy PVP cashgrab. All f these Asian MMORPGs are focusing on PVP because it’s cheap and easy.

rsdancey
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rsdancey

Happy to answer any questions anyone may have!  And if you want a free 15 day trial please email me at customer.support@goblinworks.com!

pfoacct
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pfoacct

Looks like a pretty massive bug with the big “feud” feature.  Surprise, surprise…
This was a game I could get behind if they were honest and just said we need to charge a sub for beta and we will wipe.  This whole no-wipe crap for what is obviously a seriously deficient game needs to be re-examined.