Albion Online video explains how it’s bringing back player freedom

    
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Sick of being penned into certain roles and linear progression in MMOs? Albion Online invites you to experience a game where player freedom and choice is king.

In a new introduction video, the Sandbox Interactive team attempts to explain how Albion Online is separate from modern MMO contemporaries by returning to past design ideas for inspiration. The devs talk about how the world invites players to forge their own path and how the player economy is one of the most important aspects of the game.

The video is a good high-level overview of this upcoming fantasy sandbox, so fast-forward through the live-action prologue and then settle in for passionate explanations and exaggerated dev hand gestures. It’s all waiting for you after the break!

Source: YouTube
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Noceur
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Noceur

PaganRites  It did chang actually. There is a whole thread about it on the forum with discussions between the devs and the users.

PaganRites
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PaganRites

After Archeage I’m done with cash shops , unless it’s for cosmetic items only.

XanadoX
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XanadoX

Styopa

Only played 2 or 3 days:
1) The view is the same on PC and tablets. Same UI.
2) Cartoony needed for tablets
3) I think NPCs sell basic weapon /armor.
5) There is weapon/equipment breakage.

MostlysaneUK
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MostlysaneUK

chosenxeno Is it open world PVP or elective?  I’ve not followed the game much, but it looks interesting in the video.  It will be such a shame if sandbox = PVP gankfest once again.

Styopa
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Styopa

Honestly this is the FIRST I’ve paid any attention to it.  

My First impressions: (I’d love it if someone more involved would reply with corrections to my misperceptions)
1) *really* dislike the Diablo-top-down world view and click-to-move.  I’m rather hoping that’s the view only for people playing on certain devices where that’s the best way to manage playing (ie tablets).  Are we stuck with that?
2) cartoony cell-shading, meh, but I could get used to that
3) *really* like the flexibility and openness in terms of character choices and development as they describe.  I wonder if it really is like that, or if it plays out more like “some people try to gather but get ganked so many times they give up and the economy is in tattters”
4) the ‘strategic’ map at 5:12 – wow, if that’s how it really looks/works
5) they say everything in the world is player made – is that true?  So there’s NO PvE loot drops?  Further, a system like that is *only* sustainable economically if there’s also weapon/equipment breakage.

Persuasive, interesting video.  Not sure I’m 100% buying what they’re selling, but it’s a good video.

DPandaren
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DPandaren

Nordavind I don’t know. I think it looks cute, but it totally doesn’t fit the rest of their tone in the video for it.

Lights_andMusic
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Lights_andMusic

chosenxeno Feros What an artful way to dodge a question :)

Nordavind
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Nordavind

While it sounds nice, what’s with the cartoon top-down world? Come on, it’s 2015.

wolfyseyes
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wolfyseyes

I think I saw on the job posting for work with Sandbox Interactive the requirement “Must have hypno-fingers”.

WandaClamshuckr
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WandaClamshuckr

PaganRites And for every 3 people that say they won’t support these types of games, there are 20 who do.  That’s why they do so well, and why they are so prolific.  Ka-ching.

Personally, I’m investing in Indie developers that don’t have Cash Shops as the kernel of which their game radiates out from.  Put your money where your mouth is while you still can.