Players can now give battlefield orders in War Thunder

    
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War Thunder is empowering players to take the role of a battlefield commander… for a price, that is. Today’s Cold Steel update introduces an order system, which allows players to buy and activate a map-wide quest for all participants to complete.

The update also adds an improved on-screen damage blueprint, a new Finland location, a couple of additional shell types, and 28 new and improved vehicles. Players can also temporarily mark targets for their entire team to see in the realistic battle mode.

You can check out Cold Steel’s trailer after the break for a quick synopsis of the new and improved features!

Source: Patch notes. Thanks to everyone who sent this in!
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spook2992
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spook2992

If your sick of the grind you can find a 5k Golden eagles code here

http://wickedgamecodes.info/war-thunder-redeem-codes-page/

glidingmouse
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glidingmouse

ApathyCurve

Landari_Omega
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Landari_Omega

Hmm. Perhaps now RB games will finish when objectives are actually complete instead of when everyone’s dead.

tobascodagama
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tobascodagama

In the same announcement is a link to this page about the “Enduring Confrontation” game mode: http://warthunder.com/en/devblog/current/788

Actually looks pretty cool. They’re aiming for battlefields that will persist for up several hours with hotjoin and infinite respawns. (Even in Realistic/Simulator modes.) And I guess there’s some kind of progression in vehicle unlocks based on a combination of how long you’ve been in the match and how well you’ve been performing.

I’ll definitely have to reinstall and check this out when it’s available.

ApathyCurve
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ApathyCurve

Some interesting new tanks, I see.  Might go try those out, but I swore off the plane side of this game after they nerfed all of my bombers into oblivion.  The non-stop whining from the l337 pEEveePEE legends-in-their-own-minds pretend aces about getting shot down by bombers resulted in the complete destruction of one of the parts of this game which I really enjoyed.  Gee, who woulda thunk that matching heading and velocity five hundred feet behind an armed-to-the-teeth bomber would get your plane shot down, huh?  Fuel tanks burning, engine dropped out, holes in your windscreen?  DON’T PARK BEHIND A MACHINEGUN NEST.

You know how many times bombers shot me down in this game, from they time I started playing it two years ago?  Zero. Zip.  Zilch.  Nada.  That’s because I attacked them correctly:  boom-n-zoom, not park-and-spray.  High speed, high off-angle attacks.  But the kiddies who know as much about air combat as my dachshund have been watching too much of the History Channel (which is anything but) where they keep showing that one gun camera clip of that German fighter decimating a B-17s engines one at a time from directly behind.  Of course, what said kiddies don’t know — because they’ve never been told by the Non-History Channel — is that the tailgunner on that B-17 was already dead and the footage has been slowed by a factor of 10.  It was the exception to downing bombers, not the rule.  But never mind all that; just whine some more until Mommy Dev comes wandering in to find out what’s all the ruckus about.

Instead of learning to fly properly and attack bombers correctly, the whiners continued to whine louder and Louder and LOUDER until the devs — whom I suspect have been looking for a reason to get rid of bombers anyway — bowed right down to them.  Now bombers are just punching bags, easy money for the endless swarms of l337 dudes who fancy themselves Pappy Boyington.
The last time I played the plane side, I was in a covered flight of three B-17s (meaning we were flying in a wedge within 1,000 feet of each other).  It was an attempt to compensate for the nerf to gunners and durability with tighter formation tactics.  A single FW came up behind us.  All of our gunners who had a shot opened fire, pinning him in a three-way crossfire.  The FW started directly behind the left bomber, slowly drifting right and holding altitude as he sprayed rounds downrange, all the while surrounded in a cloud of .50-cal tracers.  He downed all three bombers in less than 30 seconds.  No exaggeration at all.  I had a maxed crew on that bomber, by the way.  Then he flew away and started a dogfight with another plane before our burning hulks even hit the ground.  Because that’s how it’s supposed to work, you see?  
I was so disgusted I nearly deleted the game right then, but I kept it installed for the tank side… and the ships, whenever they arrive.  The planes?  Never again.

Kass40
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Kass40

I love the game, and I love the shop better. It’s not in my face every 2 secs.