The Camelot Unchained test phases had to be delayed, and that means that the latest newsletter for the game is in an odd place, as the opening itself states. On the one hand, the team has accomplished a lot since the last community newsletter; on the other hand, obviously that wasn’t quite enough. But there’s still plenty of talk about what the developers have been doing and what progress is being made, along with a lengthy dissertation of the game’s combat design philosophy.
Camelot Unchained‘s combat model is being called “counter-revolutionary” in the newsletter itself, as it’s an intentional throwback to the earlier days of MMO combat that then extrapolates in a different direction. Expect less twitch reflex and more emphasis on making strategic decisions, something that becomes very relevant when aiming for specific body parts and armor types. Read all of the details (and a great deal more) in the newsletter itself.