Sword Coast Legends team promises free DLC to expand the game’s core

    
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Coastal!

If you want to play Sword Coast Legends right now, you can do so. It’s out and available! And the initial reception of its launch has been rather mixed, with middling review scores and criticism over what it lacks rather than what it has. Director Dan Trudge has penned a letter to the community promising that the developers are listening to the complaints and are bringing more to the game in the form of free DLC for everyone.

The first pack is due today, adding in various Halloween-themed features as well as bug fixes and quality-of-life improvements such as further control options. Subsequent updates will include options for skill and ability rolls, the addition of the Drow as a playable sub-race, and the introduction of mod support. Take a look at the full rundown of upcoming content; if you own the game, it should be a series of welcome additions, whether you were satisfied with the game at launch or not.

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Nanulak
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Nanulak

Not perfect but still fun.

MyNameIsIllegal
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MyNameIsIllegal

Sadly, what I really wanted was a 5e DnD game, and SCL simply is not that. It isn’t a bad game, just not what I was looking for.

Zulika_Mi_Nam
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Zulika_Mi_Nam

FeveredDreamer Most of the disappointed reviews are from those heavy into D&D rule sets.
I could care less about that type of thing and I have really enjoyed it.  I played nothing but player made modules in the beta (as that was all that was available) and I have ~32 hours into the main story so far.  
I bought Divinity Original Sin – Enhanced Edition via the DOS#2 Kickstarter based on my experience with SCL, but I have not had a chance to try it yet. Thus, I am coming from the opposite direction than you and most others.  
I have had more fun with SCL than Pillars of Eternity which I found to be sluggish in regards to story and gameplay (I only lasted 3 hours in it), but my experience with these types on games is very limited. I picked that up when the SCL beta was only running weekends, but it did not stick.
Reading through the info of upcoming content looked very promising though and it what I expected based on what I have seen out of the team behind it. 

Once I make it through the main story, I will probably start on the Divinity series and give SCL some time to grow.  However I plan on ducking back in frequently to check out the player made modules.  There were already some good ones during beta, and with more tools available they will improve exponentially as more tools become available – even moreso with a live DM I would think.

Check out some of the  streams to see what you think.

http://www.twitch.tv/swordcoastlegends/profile
This ramblin’ info was bought to you courtesy of a bottle of D’USSÉ cognac purchased somewhere in SW Miami and the fact that SCL needed to be updated with today’s 1.5GB patch.

BKone
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BKone

It’s in my game queue… just need to find some time… or clone myself… or unlimit myself lol…

SirMysk Needs (More) Coffee, Probably
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SirMysk Needs (More) Coffee, Probably

Skill RollsPlayers will be able to use ability rolls that take their character’s bonuses into account. For instance, characters will be able to specifically make a “Strength” roll and have their Strength modifier automatically added to the roll.Surely there’s more to this and I’m missing something. It’s really not possible for a D&D game to exist without skill checks. What has it been doing, just rolling a d20 and assuming 50% or higher is a success?

FeveredDreamer
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FeveredDreamer

Weirdly I ended up not getting this game so far, I’d love to hear about it from folks who are into it though.  From what I’ve read it sort of seems like a way less robust game than for instance Divinity, and the DMing feature looks decidedly meh.  I definitely wanted to buy it as soon as it released (huge D&D fan) but I’m not sure how much room there is for puzzles, problem solving and so on.  Does it mostly just play like one of the sea of D&D “action RPGs” that came out in the last few years?

Zebrabox
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Zebrabox

I was very interested in the concept. But watching the game unveil, I felt depth was missing. Character advancement seems simplistic and the world doesn’t appear to be very immersive when compared to older D&D games.

Rozyn
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Rozyn

Mod support – well, they just found the one thing that could bring my interest in this game back. It’s not a bad game per se, but it’s not up to par with everything else out there.

Omedon
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Omedon

Moddability could blow this game’s usefulness waaaay up!
And that’s what I’ll wait to see happen before I buy. ;)

DugFromTheEarth
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DugFromTheEarth

DLC to expand the games features will only fix half of this games issues.

The other half is actually going back and finishing the work on whats already there. Everything feels like its only about 80% done. Everything from the graphics, to the animations, to the interface, to the controls.