Tree of Savior will boast 53 classes at launch

    
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Were you impressed at Camelot Unchained’s promise of goal of creating 30 classes? Well prepare to feed your inner altoholic even further with Tree of Savior, as the upcoming Korean import will field a whopping 53 classes when it releases.

The full range of classes will be available for testing when the Korean open beta test begins in December. This is a step up from the previous edition of the game, which had only (only) 44 professions. The new classes will be added at higher levels and include such intriguing titles such as Plague Doctor, Templar, Featherfoot, and Musketeer.

In an unrelated note, I’m looking for two readers to join me in making a Three Muskateers guild. Any takers?

Source: Steparu
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dewdodu
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dewdodu

tilles87 Cartap Naturally, but one of the charm of a crazy amount of choices is that it also lead to a very interesting form of balance, somewhat similar to Dota where a High-Tier character can get buffed in the next patch and still drop bottom tier as their natural counters come out of top. 
I hate how in the newer Blizzard games what is considered “viable” is often artificially defined by the developers instead of letting things organically get hammered. 
I miss the days where very niche build was made for very specific task, like hunt a certain type of boss or whatever. I RO certain classes were only considered very good for PvE, as guild leader, or crafting.

Kanbe
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Kanbe

The project director behind RO is behind ToS as well.

Dnote
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Dnote

Polyanna They are specialisations within the main four classes. You take a specialisation at each rank, but there are a finite number of combinations, taking one thing can close off something else.

tilles87
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tilles87

Cartap That’s part of the charm of its deep character creation and advancement system: figuring out what works, which classes you should combine. The article doesn’t mention though that in the beginning you choose only from 4 classes, and later as you advance 2-3 more get opened with every tier. It’s kind of like a class-tree, but each class has its own 5+ abilities and a bunch of passive talents.

dongs
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dongs

DahkohtLewin yes it is as of yet

dongs
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dongs

CloakingDonkey Mitzruti I’m sure there will be people who will gladly take that rank and sell guild creation scrolls or something of that nature. There’s no way everyone who wants to create a guild will be required to make a Templar. Just the people who want to “profit” off of it, I’m sure.

talast
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talast

I am not expecting much, but it is a game I want to try.

ZenDadaist
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ZenDadaist

CloakingDonkey ZenDadaist u wot m8? What on earth does Blizzard or WoW have to do with anything? Class being your archetype, your profession, your core set of parameters which then define the choices you can make about further character progression. This concept has been around in games since the 90s.

No, a Bard is not a whole class. A Bard is one particular variant of Rogue which has at least 15 points in other souls and that’s assuming full 61pts. Bard, or any other one given soul is essentially a specialisation tree as a subset of Rogue, which you can swap out at a moment’s notice, you can hybridise with other souls, you can pick anything from 0 to 61pts. A sliding scale of Bardness if you will. That’s not a defined ‘Class’.

Dope_Danny
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Dope_Danny

“Plague Doctor”

First you had my curiosity, now you have my attention.

Cartap
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Cartap

Sounds great but in practice these complex class systems always end up with a handful of viable builds.