Guild Wars 2 teases world-vs.-world tweaks

    
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ArenaNet offered Guild Wars 2 world-vs.-world fans an early Christmas present this evening in the form of a sneak-peek at a set of changes on the way at some point in early 2016.

  • Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.
  • Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.
  • Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.
  • The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.

The studio stresses that these changes are not to be mistaken for the major WvW overhaul. “This update is the first of what we hope are more regular updates to the existing core of World vs. World,” says Anet. “We are looking forward to sharing the details of the bigger World vs World project with you in the future, but we’re not quite ready yet.”

Source: Official forums. Thanks, Xephyr.
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AndrewClear
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AndrewClear

VanKeios This game will continue on for awhile.  It sells well, and people spend a crap ton on the gem store.  Also, while it isn’t for everyone, a lot of people love this game (no sub price with sub game quality).

VanKeios
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VanKeios

This game wont last much. The PvE is as terrible as it used to(they promised to make it better with pre HoT but they could not), you can play others free to play or buy to play games with much more better PvE. This is a serious fact.
 So we have PvP left, but Blade and Soul is coming out soon. It may have the best PvP, truly skill based, in the latest time.
HoT PvP is totally unbalaced, Dragon Hunter are broken, Reaper are more, Bunker Chronomancer are basically eternals and Tempest Infinite Boons are not killable, like NPCs. So yes, the game become Pay to Win, because if u dont have the expansion forget about winning a match or having a good one at least.
The HUD of this game is buggy and terrible, cant believe they never improved it. All the games lets you alter the UI as you wish, but this not.
 The Graphic Settings are really poor, I mean i have a 980ti and i have to lower some settings because the frame sometimes drops so hard. Also the options are not clear, it is not easy to understand how each one impact on your game performance.
 Well i can go all day, this game may have A REALLY GOOD ART CONCEPT, a lot of potencial but it have been wasted for 3 years now.

Just dont play it, as it is now is not worthy.

Draugris
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Draugris

Well,

these are steps in the right direction but imho a bit late and like always without any concrete timeframe. But that´s arenanet as we know it, probably the most terrible company when it comes to communication. I am surprised that they used their own forums for that announcement and not reddit.

Grimmtooth
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Grimmtooth

I have been on solidly in the HoT sucks camp since it came out but I have a bit of a revelation a couple of weeks ago. Unless your main play style is WvW you can basically ignore the new zones & the game hasn’t changed that much.

This announcement & the others they have been making the past couple of weeks on many different outlets shows that they are listening to players concerns and are doing things to address them.  This is why I’ve stuck with GW2 because I have seen them reverse field on unpopular changes before.

As someone that just played solo roaming & havoc group in WvW I think these changes will improve things but they should allow gliding in the new desert maps they are built for it. For the people that complain that it would give an unfair advantage to people w/o HoT well that did pay for it or they could give allow gliding in the new Desert maps to everyone. Think of it as a trial of gliding for the people that play GW2 but haven’t bought HoT yet.

7BitBrian
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7BitBrian

arktourosx None of that is confirmed what so ever. it’s all just hear say form someone who claims to be in the know.

Valkyriez
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Valkyriez

I play a guardian with GS and scepter/torch and meditations. I seem to do pretty fine so far but I am relatively low me and division still.

Zulika_Mi_Nam
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Zulika_Mi_Nam

Siphaed arktourosx Tenthyr
Here is my perspective, aka IMHO or rambings of a crazy old RvRvR coot!….from playing in Tier 1 for what seems like forever except for the early ladder climbs:

There are no rewards for winning the point game in WvW.  People play because they like that playstyle and is not available everywhere. Even winning 1st place overall in those multi-week season tourney things gets you nothing.
Bragging rights were a draw at one time, but that fades when you play the same exact same teams for more than a year, you all share a mutual respect, and know the other teams so well that you can tell who is commanding them just by the moves they make.
For those of us dedicated to WvW everything is about the fights – big fights,
best-case with all 3 teams in one area having a tug-o-war that lasts a
long time.  Small team combat can be found in any game while large scale
3-way combat has few sources and holding or going after an objective is decided by – How can this help us make a big fight happen?
When one of the other T1 servers was low on good commanders and their wvw population would fade.  Some of our commanders, along with their guilds, would go to the those servers for months to train their newer commanders/players just to try to keep the good fights going.  Once their numbers got back to normal and the new commanders shined they would return. 
This was known to all and happened multiple times, they did not change their tags or guild names and we fought each other just as hard as the normal enemies -many times getting ourselves stomped and depressing the casuals transferring in because some our best leaders were on the other side and it of course affected our population too.  
Many times all 3 teams would group in one location taking turns going 1v1 while the
3rd team watches from nearby not engaging until a winner is declared and
the rotation changes.  Objectives/points just did not matter to any of us.

The HoT changes did the opposite of helping make big fights happen while still offering no rewards for winning the point game.

BritoBruno
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BritoBruno

Great changes, but did they came quickly enough?
It’s a fact that the new borderlands are Deserted ( pun intended ), will this bring the players back? Or will they simply continue to queue for EB and forget the others 3 maps?

Siphaed
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Siphaed

arktourosx Tenthyr 
That is not an issue with the map, it is an issue with commanders and them being stuck in the mentality of the old ways of zerging things that they’ve been playing for the past 2-2.5 years (the first 6 months was NOT like that, players actually spread out and fought on multiple fronts with multiple groups).   Players need to spread out and have their active roaming within different areas that are still within range of an objective.  Having one group of 5 as roaming defenders who never go more than 40yrds from a major keep, for example. These are field tactics that need to be executed, but aren’t.    That is the issue with WvW: old commanders with a dated mentality.

ThunderJackson
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ThunderJackson

Koshelkin Yes, as long as you have the expansion. In Spvp you have them unlocked instantly, but in WvW you have to unlock them like in PvE.