Hearthstone dev tackles the issue of card consistency

    
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Being able to clearly understand what a card does and how it can be used is the subject of a new designer insights video from Hearthstone.

Lead Designer Ben Brode explains how an online game differs a little from a physical one in this regard: “Consistency is wildly important in physical card games. Because in a physical card game the only clue you have as to how a card works is the text that is on it. So if the card doesn’t do what it says, you just can’t play the game. You would need a judge following you around, telling you what to do. In a digital card game there is basically a judge following you around, telling you what to do.”

Check out the full dev video blog on the subject after the break.

Source: YouTube
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Matso
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Matso

Dauthus LordSolarMacharius very true thats exactly my thoughts when i see people say those things. They play for a few hours on one or 2 evenings and if they still dont have those cards that they see others have its P2W.

Matso
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Matso

LordSolarMacharius So often have i turned around a match that seemed doomed for me. Either at the start or near the end. Very often even. What you just said is simply not true but i can imagine that is your idea of it if you concede right away when you see a bad hand because you never get to experience that you can definatly and often turn such a match around , at any time.

Lhumierre
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Lhumierre

DPandaren I always wanted to try Eye but there was so much you needed to get it working. I didn’t have a camera nor where to get cards etc. It seemed cool but was executed poorly

DPandaren
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DPandaren

Lhumierre They didn’t really reinvent anything though. Their game already works incredibly similar to the WoW TCG, with the only differences being how mana is generated and how RNG is super computational.

If they wanted to reinvent the wheel, they gotta go full Eye of Judgement.

DPandaren
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DPandaren

Sigbjorn That’s really just because you’re buying the cards for a deck instead of going into sealed drafts though. Those are just two different classes of play type for one game.

Lhumierre
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Lhumierre

Instead of reinventing the wheel, look at Yugioh and Magic The Gathering. The two giants in TCGs, Magic Online (The real one not the yearly arcade game) works perfectly.

Dauthus
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Dauthus

LordSolarMacharius Dauthus I did not spend a lot of time. I would say an hour a day. Sometimes two. And I would not say I was grinding because I enjoyed playing those games. And when I didn’t want/enjoy playing I stopped.

As a senior developer I have plenty of money and as the single father of 3 children full time, I have little time.

But, I understand everyone’s situations are different and what is fun to me may be a grind to someone else. However, I think it wrong to turn people off the game saying that it is pay-to-win when it is not. It is merely “pay-to-win” if you demand top level rewards immediately. But given the general population of games today I am beginning to feel that is the majority of gamers.

LordSolarMacharius
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LordSolarMacharius

Dauthus LordSolarMacharius You spent a tremendous amount of your time grinding to avoid paying money. Remember that time does have value. You apparently have a lot of time to spend grinding and less money to spend, which is fine. However, the average gamer does not have the kind of time that you seem to have. They’ll spend money instead because, if they don’t put in the time, they have to pay the dime, right?

LordSolarMacharius
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LordSolarMacharius

morphyroc And how many months did to do this over? You are not a normal gamer if you spent that much time grinding. If you want to jump right into the game now and don’t want to put in cash, you’re screwed.

Nordavind
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Nordavind

All CCG’s where buying packs are an option are pay to win.