Listen to Crowfall’s devs discuss crafting scenarios

    
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Have you ever wanted to sit in on a meeting with MMO developers and hear how they work their way through the design process? Crowfall is giving you the chance to do just that with a new video in which a trio of devs hash out imaginary scenarios in which players are harvesting, adventuring, crafting, and building.

We’ll leave it up to you how staged or authentic this conversation is, but no matter what, it does paint a word picture of some of the possibilities that the team envisions being in the game. So embrace your inner fly and sit in with these devs after the break!

Source: Crowfall
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Samizdat
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Samizdat

Siphaed Samizdat “Campaigns are the means to an end; the Eternal Kingdoms are that end.”

I guess that’s why I’m more interested in Crowfall then. For me I don’t really care about the EK that much. I just want to fight people, and the action combat and territory control systems are exactly how I want to do it. I’m all about the means, so if I go into a Campaign World naked and come out covered in blood and banners, I’m happy to strip it all off and dive right into the next.

Siphaed
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Siphaed

Samizdat Siphaed 
Except not all campaigns are “no import” rules. There are campaigns that players can import that ‘parcel whales’ will take advantage of this.

And the tax-free parcels effect the whole game, import or no.  Based on that effecting the campaign exported rewards. Players who normally have to pay parcel tax would be leaving a campaign knowing that a % of their rewards goes to their land taxes.   ‘Parcel whales’ have no worries on this can keep 100% of their rewards after the export rules apply.

The developers try to sell the Eternal Kingdom as part of the game, if not being the game’s end-game.  The whole point of Crows going into a campaign and fighting to bring out riches to their Eternal Kingdom.   That is the entire concept of the game.  Campaigns are the means to an end; the Eternal Kingdoms are that end. 

And by chance what do rare materials craft if they don’t get imported back into the campaigns from which they’re removed?  Who’s to say that castles -the biggest, baddest buildings in the Eternal Kingdoms- aren’t already made up of some of the rarer materials?  And with that being a most likely scenario, it would be that castle purchasers are even bypassing the higher campaign mechanics with their wallets to have that ultimate land in the Eternal Kingdom.

Another note is that their own Q&A mentions storage of Thralls and Relics/Artifacts.  Artifacts effect everyone who owns land in the Eternal Kingdom that it is placed.  This means that a whole guild can occupy a ‘parcel whale’ EK that has one of those placed, causing everyone in that guild to have the buff effect of that Artifact as they go into whatever campaign (any and all campaigns).

Serrenity
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Serrenity

Siphaed I still think the P2W distinction is useless.  As pointed out below, just about anything sold above and beyond the game can be construed as P2W.  Additionally, P2W assumes an extrinsic goal and has a strong bias towards a particular playstyle.  the Win part of this also assumes an end state, which our genre is distinctly lacking (until the game gets sunsetted).  
I think a better distinction is “Does the game offer purchases that significantly unbalances the intent of the game world.” or “necessitates a purchase to enjoy the game.”  
While I respect your opinion, a lot of what you are saying is conjecture and project on what you think to be the consequences.  Not saying they are right or wrong, but trying to put in context that this is your ‘best guess’ of what will happen, which may or may not align with the reality of the situation at launch.

Francis courant
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Francis courant

Samizdat Francis courant Siphaed No idea, we’ll have to see when it launches and later. What I think is that how the EK (cash shop items) and Campaigns (competitive gameplay) are intertwined create a potential of real money impacting on gameplay. I guess it will all depend on the decisions that ACE and their partners of other regions will take.

Samizdat
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Samizdat

Francis courant Samizdat Siphaed Sure, but does that make Crowfall “P2W”, or any more “P2W” than any other PvP game where you can bribe people to take a fall?

I see a lot of top-level comments on Crowfall articles like (P2W, ad hom on the devs, etc.) this that are motivated by “CU good CF bad grrrr” but there’s nothing unique to Crowfall in this respect. What you’re describing is just run of the mill RMT.

Francis courant
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Francis courant

Samizdat Francis courant Siphaed Yea there are a lot of possibilities in a game like that. What is important to remember I guess is that it’s possible, based on the current design shared by the devs, to exchange cash shop items against resources from any campaign, simply by performing half of the transaction in the campaign and the other  half in Eternal Kingdom.

It’s not the other way, as you mentioned, RMT and other tactics may work too. But that’s one simple way to achieve it.

Samizdat
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Samizdat

Francis courant Samizdat Siphaed RMT is here to stay. There is practically no way to stop it without drastic design changes (like preventing players to direct-trade each others).

Also, I’m not sure how your example affects the campaign world that much. I can pay you $1,000 in VIP tokens for you to trade me something in a campaign world (that you acquired within that CW), but that puts you and your guild at a disadvantage for now not having whatever you just gave me, making you an easier target for conquest.

Francis courant
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Francis courant

Samizdat Francis courant Siphaed I’m not claiming that RMT is a good thing for games. P2W and RMT are equally bad in my eyes.

Samizdat
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Samizdat

Francis courant Samizdat Siphaed I don’t see that as any different from RMT in any other game. The only difference is that, like in Eve, the developer realizes that it will happen anyway and is protecting people from being scammed while also taking the cut that would instead go to gold farmers.

Francis courant
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Francis courant

Samizdat Siphaed Characters (Crows) can move freely from Campaigns to Eternal Kingdoms though and vice versa. So even in the case of no import Campaigns, players can still exchange items from Eternal Kingdoms (the ones they acquired using real money or any other way) for resources in Campaigns.

Player A and Player B play together in a campaign world with no import. Player A gives 1,000 gold stacks to Player B, based on the promise that Player B will give cash shop VIP tokens in exchange. Both players teleport to Eternal Kingdoms. Player B gives 3 VIP tokens to Player A. Both return to the campaigns after a successful transaction.

The result: Player A obtained 1,000 gold stacks in a no import Campaign after exchanging $45US worth of tokens to another player.

Of course people can scam other players, it’s permitted by ACE in-game, but Crows have a unique name attached to one account and scammers may quickly be identified as such, their vessels spawn camped, their castles burned and their reputation spoled.