EverQuest II’s PvP progression server is merging with PvE

    
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So much for PvP progression play: If you are on EverQuest II’s Deathtoll server, be prepared for a change of address. The PvP server is merging with the PvE version, Stormhold. Players can get a jump on the move planned for Tuesday, April 5th, by transferring over to the PvE server for free as soon as Wednesday, March 9th. By 3:00 p.m. EST on that date, all characters on Deathtoll will receive a free transfer token in their in-game mailbox. Those who want to take advantage of the move before all characters are moved to Stormhold on April 5th may want to check out the transfer FAQ as regular transfer restrictions still apply.

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Jalek
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Jalek

Radfist Tandor Shadewalker I never thought much of the 1v1 PvP mechanics in the game, but full groups running into each other in heroic zones and the occasional raid fight over a contested could be interesting.  That takes a healthy population though and post-hack, all servers took a hit.

Radfist
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Radfist

Tandor Shadewalker Radfist  EQ2 had a lot of low pop PvE servers, and only Nagafen (PvP) and Antonia Bayle (Roleplaying) were heavily populated.  At its peak Nagafen probably accounted for 20-30% of players, and then there were players on the PvE servers who participated in Battlegrounds.  The inability of SoE / DBG to support PvP caused players to leave it, not the other way around.

mysecretid
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mysecretid

Deathage 
There’s good PvP, and there’s bad PvP.
There are players who use PvP as an excuse to act like sociopathic assholes, and this minority loves to claim (very loudly) that they are the entirety of the PvP community.
Unfortunately, these e-peen obsessed social maladjusts are so loud and so obnoxious, that a lot of gamers actually believe them when they claim to be the true face of PvP gaming.
If these cretins are garnering hate, they’ve certainly earned it — the problem is, they take down the masses of “sporting” PvPers with them, and they’ve twisted a lot of gamers’ perceptions of what PvP can be, so that PvP has become synonymous with “ganker asshole thug parade” for a lot of people.
It’s unfortunate, but the scumbag contingent are managing to drag the general perception of PvP down with them.

schmidtcapela
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schmidtcapela

Hanthos 
Some time ago Turbine went to the trouble of measuring how much the PvP population (plus the raiding population) differ from the noise they cause.

Their conclusion was that PvP+Raid players are less than 10% of the player base, but about 50% of the forum posting players. Or, in other words, at least in LotRO they make about 5x more noise than their numbers would suggest.

Tandor Shadewalker
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Tandor Shadewalker

Radfist Tandor Shadewalker The fact that the EQ franchise has had well-populated PvP servers at their peak doesn’t alter the fact that those servers only ever represented a very small proportion of the total servers. As I recall, at the peak of EQ the PvP servers accounted for about 10% of the total, and I don’t think EQ2 was ever very different. SOE simply aimed their resources at the 90% and neglected the 10%.

Deathage
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Deathage

the hate for pvp in this comment section is tangible

Radfist
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Radfist

Rozyn To be fair, they screwed up the normal PvP server too so this wasn’t unexpected.

Radfist
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Radfist

Tandor Shadewalker The Nagafen server was one of the highest population servers from KoS up until TSO (4 years). Later expansions and neglect for PvP totally ruined it and decimated the population.

Radfist
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Radfist

Dixa Nah, they just did a really terrible job with the TLE servers. Even the PvE one is a ghost town because of the poor implementation.

Radfist
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Radfist

Rozyn chernabog Current expansion EQ2 is doing great, best state the game has been in since TSO days.
The TLE servers are screwed beyond saving. There will be no huge influx of new players at this point, and they have burnt the bridges with the last two failed expansion unlocks.