After canning EverQuest Next, Daybreak is hiring for new title

    
149

Daybreak: LF15M.

Is Daybreak dying? Maybe not, at least in light of a recent jobs posting that would see the studio grow from its current state. Even as EverQuest Next fans are still nursing wounds from the loss of their game, Daybreak is forging ahead on its undisclosed title, including hiring a senior producer and a creative director to be based in Austin, Texas, for the new game. Other positions are also available for other existing titles, from game analyst to UI designer to product manager. There’s even a part-time social media intern and student artist interns for the summer for school credit (but no cash).

Fifteen different positions in total are open; folks interested in joining the team should check out all requirements and apply online directly from the studio’s career page. The rest of us will just be over here, wondering what the company is up to this time.

Source: Daybreak careers; thanks to Damonville for the tip.
newest oldest most liked
Subscribe to:
Infamous_
Guest
Infamous_

melissaheather Infamous_  It’s the same shit over again. Grind fest, but this time it has gender locked classes… It’s ridiculous. I don’t know how you can defend it. Not going to defend EQN though. It was dream built on lies.

StevenWilliams3
Guest
StevenWilliams3

Ahahahahahahahahaha!

Pedge Jameson
Guest
Pedge Jameson

You don’t just take people’s money, rinse and repeat. I didn’t have a thing to do with this fiasco, but someone needs to tell maybe the FTC that it’s becoming an alarming trend.

ilikain
Guest
ilikain

melissaheather ilikain Possibly, but that is an iteration game. You iterate until you find your 30 seconds of fun and then repeat…. I have trouble believing that they could not find that spark. 

For me it was the possibility of dynamic AI and a class system that would allow me to tinker with abilities until I found something that was fun for ME. Which is another reason I have an issue with the “it wasn’t fun” excuse. With enough options, everyone can find something that works for them.

I find it far more likely that it is an ROI thing. They just didn’t want to invest the money to make the game work because they couldn’t GUARANTEE and massive payoff. It’s sad.

melissaheather
Guest
melissaheather

Lord Zorvan Estranged I’ll take the beer at least.   We don’t need no thought control.

melissaheather
Guest
melissaheather

ManastuUtakata A Dad Supreme Lord Zorvan “flouncing”…   hm.  Flaying and trouncing together.  I like it!

melissaheather
Guest
melissaheather

Karl_Hungus Haven’t checked but historically the hilarious Mr. T fan site “counter” (Back when people use to put a counter on their web page to display number of visits, an antiquated and embarrassing idea now) didn’t say “number of visits”, it said, “number of fools pitied”.   ;)

melissaheather
Guest
melissaheather

On a positive note, an EQ mobile game or MOBA could be kind of like old-school Gauntlet II from the arcade.
Not an MMO, but it still might be kind of fun in a superficial way whilst waiting for your car’s tires to be rotated and oil changed.

melissaheather
Guest
melissaheather

ilikain It’s starting to dawn on me that EQN wasn’t going to be fun because of combat, and it was probably same combat from Landmark, which definitely isn’t fun.

melissaheather
Guest
melissaheather

moirrey I think EQN will only leave Landmark as its footprint of what might have been