The Division nerfs crafting and boosts looting

    
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People, you’re not playing The Division right — and Ubisoft is most displeased. Apparently too many players are pursuing crafting for their endgame gear needs instead of prostrating themselves at the RNG altar, resulting in a lopsided spread of gear acquisition.

Because of this, the “end-game loop” for The Division is changing up with its 1.1 patch, with crafting getting a hefty nerf and loot drops being buffed to the sky. The long and the short of it is that while crafting will remain a “viable alternative” to looting, it will take more mats to make comparable endgame gear. The devs are making killing named characters much more lucrative instead, as each will drop a guaranteed high-end item.

“New drop tables have been designed to grant you just enough control to focus your efforts on specific NPCs, depending on your need,” Ubisoft explained. “Each named NPC will now have more chances to grant a specific type of high-end item. By discovering the specificities of each named NPC, you will quickly learn which ones you should focus on in order to obtain specific items.”

Source: The Division. Thanks to DK for the tip!
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Gamer573
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Gamer573

Damonvile yea pretty much:) Try writing what you wrote on The division reddit and you get flamed like no tomorrow whit kids screeming “get gud!!” etc…

wonkyfinger
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wonkyfinger

I really wanted to like this game, but damn I got bored so quickly. Also, why is every Ubisoft release a bug infested piece of shit?

marinredwolf
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marinredwolf

stjerneodd In fairness, I have been able to reach DZ rank 30 with almost exclusively superior gear, running without a group, and I’ve only been killed by players (who may not even have been hacking) about half a dozen times over the course of the last week. I wouldn’t call the PVP-possible aspect of it terrible, though it can be worse at some times than others.

I’ve seen everything from running up and defending an active extraction zone with others cleanly to reviving someone only to have him  and his squadmates go rogue by gunning me down. A majority of the time, though, rogue players aren’t a massive concern.

But the grindy feel of running around the same area over and over with the little nagging threat that I could be killed and lose some of the experience I’ve been earning (or a good item, but I haven’t seen many drop yet in the low-end zones I’ve spent most of my time in) just… isn’t really that fun for me compared to the PVE rest of the game.

deekay_zero
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deekay_zero

Damonvile Project54 foofad Cavadus deekay_zero actually it is by gearscore.

Damonvile
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Damonvile

Project54 foofad Damonvile Cavadus deekay_zero The split I assume will be by your DZ rank not some gear score. Much the same way they split you by level pre 30.

Lights_andMusic
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Lights_andMusic

deekay_zero Karl_Hungus  “borderlands” vs  “in a tom clancy game” –  I dont expect the same action scenes which appear in the Expendables to then show up in American Sniper.

wbunnybee
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wbunnybee

Why do games do this to crafting? I’d rather have no crafting than useless or insanely grindy crafting.

Project54
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Project54

foofad Damonvile Cavadus deekay_zero

Wonder how they are going to enforce this? What is to stop people changing out for lower level gear, entering the DZ then putting their high level gear back on once the zone has loaded?

stjerneodd
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stjerneodd

Damonvile marinredwolf Unfortunately I have not seen any indication that they are going to crack down on the hackers and exploiters beyond just saying they are.  Making your character client based was idiotic, didn’t most developers stop doing that like 15 years ago?  Guess since it is really just an average console port to pc it should have been expected, by us anyway.  I am still naive in that way, I just assume when a game comes out on multiple platforms that they make the game for that platform not just move stuff over and change key bindings, my bad for assuming and I should know better by now.

I also remember a time when a major exploit, of which there are at least several, is found it went to the top of the fix list not put at the bottom or ignored and then push out nerfs to the symptoms of the exploit. 

Unfortunately I don’t have a guild since I am too casual to keep up with a guild and have only one friend from the PUG’s I’ve been in (most either don’t talk or we speak different languages) so I doubt I will ever go to the DZ in its current state.  Too bad because I do enjoy the game.

deekay_zero
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deekay_zero

Wratts deekay_zero mattaui chriskovo sticky bomb turret and seeker mine all have cc oriented mods iirc.