PlanetSide 2 guides players through the new construction mechanics

    
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Build down.

The good news for PlanetSide 2 fans is that the game now allows players to construct things as they wish, thus freeing you from the frustrations of thinking that a nice rug would really tie the base together while not being able to place said rug. But… how does the system of building a base actually work? Where do you even start? What are you supposed to do? Worry not, players; a new guide on the official site will gently walk you through the process of making whatever is in your wildest dreams, assuming your wildest dreams all involve military bases.

Players will begin constructing bases with the help of the Advanced Nanite Transport (ANT for short) which can carry four players to mine a special mineral. That mineral is used to place silos, then several other important structures running off of the power generated by silos. Players can also place fortifications around the base, allowing for strategic deployment in the thick of battle from a fortified space. No word on putting rugs down to tie the base together, however; that might have to wait for the next patch.

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Samizdat
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Samizdat

chriskovo Or just unlock it with certs.

chriskovo
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chriskovo

thats nice except it will cost you 30 bucks to actually build anything in the game with a new bundle

agemyth
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agemyth

Ugh, another Daybreak game making me want to reinstall it. I’m too easy.

DamnDirtyApe
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DamnDirtyApe

Thrumdi This looks like the kind of feature that I was hoping for at release.  I always liked the ANT system in Planetside 1.  Maybe I’ll load up the game again and give it another try.

Dioxity
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Dioxity

This is definetly the patch that saved a dying game. I recommend everyone to try the game again after this patch. I haven’t had this much fun since the beta days.
Also, for those of you who know planetside 1 sanctuaries are on the way! And are looking to be implemented during the next major patch.

Samizdat
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Samizdat

Video version: https://www.youtube.com/watch?v=Ng2CAQrVMX8

Personally mixed on the update. Construction is fun and has really shaken up the game, but as a primarily infantry player it doesn’t seem like there’s a lot to do on-foot at these bases.

Thrumdi
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Thrumdi

Faction 3 Engies have really come into their own.  They basically keep bases in business.

Thrumdi
Guest
Thrumdi

The general consensus in PS2 is that the update has really invigourated the game. No two player made bases are the same, so the fights are always different in some respect.  And personally, over the last few days, I’ve fought in places on the revamped Indar I’ve never even been before: canyons, mountains, craters, desert etc. 

Also vehicle play has got almost an entirely new meta.  Aircraft are no longer just good for lolpodding infantry, now have a protective role, watching over ANTs collecting cortium on the ground.  There are entire squads of ANTs crisscrossing the map too for resources.  And tanks are vital now for base sieges to take out its defenses.

It really feels now like a truly strategic game, instead of a series of TDM arenas.

Faction 3
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Faction 3

So they effectively made it a bit like “Command & Conquer”?

Sweet. May have to fire up my Engineer again.

BalsBigBrother
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BalsBigBrother

Have casually poked my nose into this since this patch released and everything seems to be working fine.  Of course I got my nose shot off as well as the rest of me quite a lot but that is normal for me as it usually takes a few sessions to get back up to speed with this game.