How Guild Wars 2 will improve WvW scoring

    
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The Guild Wars 2 community has been asking for improvements to scoring in the game’s world-vs-world battles, and ArenaNet is moving swiftly to bring these changes to the game.

In a forum post yesterday, the studio explained why it wants to shore up the scoring system and how it plans to do just that. One of the big reasons for the changes is to break WvW out of situations where there’s no chance of a comeback or where there are runaway matches.

The WvW week-long matches will be further divided into two-hour segments called skirmishes that will award victory points at the end of each. “This keeps the winning and losing scores closer together, allowing the losing worlds a fighting chance,” ArenaNet said. “Teams will still want to win as many time slices as possible, off-hours coverage is still important, but less dominant.”

The studio is also considering a victory point multiplier based on populations and time of the day, a “last stand” multiplier, and other ways to rack up points for your team that should be quicker than before.

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HidingCat
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HidingCat

Karl_Hungus Random User You should be happy this week, JQ and YB are in T2 currently!

Karl_Hungus
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Karl_Hungus

Sylzer DugFromTheEarth Karl_Hungus 
Lately, a lot of servers have been playing the PPT game. They will avoid fighting each other and will focus on holding objectives for the points per tick. It’s why my server has been dormant for awhile. The YB and JQ kids sucked all the fun out of WvW by switching to the PPT game. It really sucks. That’s why I voted for scoring improvements in the recent poll.

digi_owl
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digi_owl

Karl_Hungus ColdinT Frankly since launch it has felt like Arenanet is critically short on actual programmers. Thus anything that can’t be done via their fancy map editor ends up on the back burner until someone can alter the editor and server code to make it possible.

Sylzer
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Sylzer

DugFromTheEarth Karl_Hungus “the zergs mostly avoid each other except when they cross paths, and then its “one smashes the other and moves on” “. 
Maybe you are playing on EoTM, when zergs are avoiding each other and just capping objectives for karma. lol

DugFromTheEarth
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DugFromTheEarth

Karl_Hungus DugFromTheEarth

Im on JQ… the zergs mostly avoid each other except when they cross paths, and then its “one smashes the other and moves on”. 

Most commanders only do zerg vs zerg if it means holding on to a key objective point, otherwise, its super inefficient to focus on zerg vs zerg compared to zerg vs door.

More points come from capturing and holding objectives for the “tic”, than come from zerg vs zerg.

Karl_Hungus
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Karl_Hungus

DugFromTheEarth Karl_Hungus 
Yeah in Tier 1, it’s zerg vs zerg during peak hours more than it is zerg vs door.

Karl_Hungus
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Karl_Hungus

Trinco Karl_Hungus 
WvW has been my sole focus in GW2 since the game released but I’ve been on-again off-again since HotS released, seeing as how WvW’s current state has been utter shit, but I still average about two weekends a month. Whoever has the best off-hours coverage wins in the top tiers. Maybe you should get off whatever shit server you’re playing on to see what the WvW meta is really like.

DugFromTheEarth
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DugFromTheEarth

Karl_Hungus Wait… capping stuff takes effort? 

Not much else to say, have to get back in game, the zerg im in is face rolling captures so fast that if I afk for more than 30 seconds ill miss way too many loot boxes.

Random User
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Random User

Think out of the current Guild Wars box here. It doesn’t have to be 4 maps, there could be 12-16 (whatever number) different maps with lots of different objectives and 3 factions fighting for territory control. There could be massive 3 world campaigns that reset monthly and be more of a true strategic and long term war.
If the devs treated world versus world with 1/4 the care put into pve then you’d see a great world versus world mode.
All servers do not have strong communities because the devs are COMBINING servers and forced to control scoring because players transfer all the time. The top tier servers are where tons of people will continue to transfer to given the chance because they want to increase the odds of winning. The devs even said that populations move over time and this will NEVER change unless servers are locked completely.
Just wait until the top dog severs are not “full” and you’ll see those mass transfers again. Then the devs will have to change server combinations and tweak scoring again.

Trinco
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Trinco

Karl_Hungus Riiight! When have you ever been a GW2 player, much less a WvW-player?!
3 years ago?!