Albion Online on hardcore-vs.-casual player sandbox synergy

    
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Just a day after launching its massive Darian patch, Albion Online has posted up a Q&A video and roadmap summary for its summer goals. Darian itself will be the last update before the big beta wipe, and then beta 2 will kick off in July for a few months. Launch, presumably, will land in the fall.

On the Q&A video, Game Director Robin Henkys reiterates that Albion is intending to appeal to hardcore PvP sandbox players as well as a wider audience of “players who are not immediately aligned with the idea of risking everything they’ve played for a long time to someone just killing them.” Henkys says that the two groups synergize, create goods for each other, and become targets and allies. He also doesn’t dismiss the idea of future “seasonality,” suggesting that it could be fun to pop an Atlantis-style island out of the sea for a month and let players exploit the heck out of it. Check out the whole video below.

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schmidtcapela
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schmidtcapela

breetoplay ashfyn Enikuo
It’s expected, though. Particularly from inexperienced devs.

A common point of view among hardcore PvPers and wannabes is that a PvE player is either someone that wasn’t properly introduced to PvP or else someone that would like to engage in PvP but doesn’t have the time or dedication for it.

I mean, go lurk for a bit in the Elite Dangerous forums and take a look at the requests to eliminate or segregate Solo mode, and the justifications for that; one of the most common is that Solo players are only playing Solo to get a hold on large and well equipped ships so they can jump into Open (PvP) mode and dominate the opposition; that would assume most players in Solo mode are only playing it in preparation for PvP, and ignoring that players that avoid PvP might just not like PvP.

breetoplay
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breetoplay

ashfyn Enikuo That was where he lost me. When he implied that there are the hardcores and then there are the people who make the stuff the hardcores wear… no sir, you are conflating PvP with hardcore and grossly misunderstanding that hardcore crafters are FAR more hardcore than any raider or PvPer in an MMO will ever be. :P

schmidtcapela
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schmidtcapela

TimothyTierless
Many are, in that many players will spend an amount of time and effort that could only be called “hardcore” on casual activities.

I tend to be this for any game that rises to be my main one. I usually can’t spend more than half an hour uninterrupted, so no “hardcore” content for me, but at the same time I tend to spend a lot of such half hour blocks playing and nearly reverse-engineer the game to boot.

Cramit
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Cramit

I might actually log back on and check this out, will have to see.  Still too far away from live to consider spending more time in the game.  Lets hope they’ve fixed a lot of their problems.

Apollymi
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Apollymi

ashfyn Apollymi Yeah, that too.

Apollymi
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Apollymi

Smiggins Sunken Visions Agreed.  But the fact that games such as these are trying to lure PVE players in means something.  Most of us don’t want the hassle of PVP and won’t bother playing.  But this guy says they want PVE players as targets.  He needs to decide if this game does or does not want the carebears, not the other way around.

En_grosse
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En_grosse

PVE servers or GTFO ^^

Nordavind
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Nordavind

When I see Albion I think Fable. And if you get me to compare your game to Fable, you have a steep hill to climb.

blackcat7k
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blackcat7k

The Time to Re-Equip  should probably be a real thing they should have bothered to work on. If the amount of time it takes to build Tier whatever items is hours and the ease that you can get ganked and loose all of that gear is in seconds (with no hope recovery)… then put a timer on your world: The amount of time it takes for the non combatants to replaced by bots.
Each re-equip is basically like an extra life in a platformer. If make them ridiculous to obtain, both the non-combatants and hardcore will leave. Wasting time make virtual items to be stolen by another player is not a selling point.  

Waiting to see what magic they intend to do with the retribution system. However, after seeing what they’ve produced so far it seems like they have never watched what happened to a PvP designed in this manner or they have rose tinted glasses.

Morpayne
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Morpayne

Because carebears, from my experience, champion their playstyle as superior and trash the PvP crowd openly without any sort of pushback alot of the time on not just this but just about every major gaming website.
And just FYI personally I suck at PvP. I’m too old to really compete with 16 year olds in even tab target games, much less action games like GW2 or Tera and yet I still prefer to play in opvp games because it’s my opinion as well many others that opvp, territory control, and the guild politics PvP breeds are fundamental to a legitimate virtual world experience. Anything less and all you’re doing is playing a single player game populated with thousands of other people.
Dropping gear in PvP games is also a joke in the games that implement them, Albion included. Darkfall handled it the same way, the gear was easy as hell to replace so sure you died and got looted but who cares? You have 10 more sets in banks all around the map. And they STILL cry and complain like it’s the end of the world they might lose nearly worthless rags. The full loot is offset by the ease of acquiring more gear I mean what more do they want?