Fresh off its demo of Pantheon: Rise of the Fallen at Unite 2016, Visionary Realms has just posted its November newsletter for followers of the old-school MMORPG. “Many of you reading this letter will already be familiar with some of the areas that were shown in the demo, but we bet you haven’t seen the new player model that was shown in-game,” writes the team. We’ve included that video demo below.
What else is in the newsletter? There’s an interview with Senior Designer Corey LeFever, whom some of you might remember from his work on Vanguard. While he does say that a “meaningful cooperative group based experience” is the best predictor for the game’s successful, crafters should take note: His favorite part of the game is in your wheelhouse.
“I’ve been a crafting junkie in every game I’ve played, whether it’s been driven by profit or need for items, I love to craft. When I was approached about being on the team for Pantheon, one of the big needs was a champion for crafting, and knowing my love for it, it was a perfect fit for me to take up that banner. The concept of swinging the hammer and creating something has always appealed to me since I usually play a tank and by extension I’m a blacksmith. There is probably even a portion of it that’s rooted in my love for paleontology, at least in so far as extracting something from the environment.”