The short version, of course, is that this is exactly the way that crowd-sourced science can work, allowing lots of people to do the hard number crunching and producing results without taking up high-end research time. The article recounts previous attempts at crowdsourcing scientific work such as Folding@home, with CCP Games aiming to make the experience feel like satisfying gameplay without removing the scientific component. So it turns out that you weren’t just killing miners for their resources, you were doing so for science.
Or at least you would have been doing it for science if that had been part of the project. But the thought is still there.
Source: GameIndustry.biz