If you decided to eschew the purchase of a reasonably priced car in favor of buying your way to a pretend throne in a video game, you would probably want assurance that your money would be well-spent. But what if loads of other players tried to buy their way to the top too? What if there were too many kings? What if you couldn’t feel superior for having blown so much cash?
Soulbound Studios is dealing with the increased demand for Chronicles of Elyria’s $10,000 monarchies by putting a fixed cap on the number of kingdoms (and hence, monarchs) for each of its planned four servers. The new number for this “pay-to-rule” is six: six monarchs ruling over six kingdoms per shard (with 12 dukes per kingdom and 24 counts per duchy).
“We’ve been clear from the beginning that we will put a limit on the number of nobility per server,” the studio posted. “Initially it was a random number per server, then it became a fixed amount per server to make it easier for the nobility to plan. We will be, in an upcoming store update, limiting the number of kings, dukes, and counts per server. If you purchase a King package before we get a chance to put a cap on the purchase page, you’re going to find yourself either on a server you didn’t plan on, or without a kingdom.”
This change has apparently thrown some players for a loop. Player Yorick sums up the issue: “Six is a good limit. The problem is that they’ve already oversold past that limit, and now they either have to accommodate for that, or end up having to turn down a king.”