The Repopulation is back, but major bugs ensure the next patch is a ways off


Idea Fabrik’s internal dev team published a dev update on The Repopulation this morning, following the game’s relaunch last week. The studio says it’s still working on verifying old backer accounts and reminds players that the game hasn’t been updated yet — this is just a copy of the game from fall 2015 when it all came down. Expect wipes to correct the economy at some point as well.

The really bad news is that the new team has discovered a slew of existing problems it needs to fix before it can move on with new content.

“We have been digging in to the zoning/transition issues, which have provided an insight to many other issues, this includes but is not limited to a lot of information that is being replicated which doesn’t need to be, and some major issues with server drops, memory leaks and performance are being extrapolated by this. What this means for us is… We have to go over all replicated information, sort out what should be server side and client side, then apply all of the fixes without borking up other interconnected systems at the same time. As example of this is when players go over zone lines: ALL of your Account information is replicated from one area to the next, this includes for example, your inventory. So the more information on your character, the longer it will take to transition. This is not a straight forward and easy changing a 1 to a 0.”

“We want to get it to where it’s sturdy and can be built upon without having any major issues,” Idea Fabrik says, which is why it tells players not to expect the 16.0.0 patch any time soon.

New reviews on Steam are pretty mixed, by the by — most of the negative reviews are for the politics rather than for the game or from folks confused about what’s going on, which makes them a bit useless for folks just wanting to know how it plays now. As to that: Massively OP’s MJ hopped into the newly revived game over the weekend to see how far we have yet to go:

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