Shroud of the Avatar has plans to attract more players and keep them around

    
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In the hopes of attracting and encouraging more player investors in Shroud of the Avatar, Portalarium took to Reddit for a Q&A session that did not leave everyone quite satisfied.

During the AMA, Portalarium explained why it’s not doing a wipe before release, responded to those upset at the slow rollout of the single-player version, promised more user interface polish, and addressed frustration over players not being able to find certain NPCs. The studio said that right now there it is seeing around a 500-player concurrency, although it expects this to increase as they start promoting the game more.

So how is the team planning in attracting new players to the game as it heads toward launch? “We have been testing out our free trial system for the last few months and in the next few months we will begin promoting this more and more as the game improves to bring in new players. To keep players around long-term we will be working on more high-end content around the end of the year.”

As the official-run SOTA Reddit locked the AMA from additional discussion and comments, some players took to the unofficial Reddit for a rebuttal in which they expressed some concerns that weren’t addressed to their liking.

Source: Reddit
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socontrariwise

I don’t know about others but lack of high end content is definitely not the reason I’m not playing despite dipping my toes in every few month again …
My issues are: completely uninspired and empty towns with nothing (player) or little (official) towns to do. Boring and grindy crafting system with thousands of bits and pieces and very limited resource nodes of utter grind to harvest. Overland travel is boring to the point of falling asleep or you see someone moving around and just fear to be attacked.
It looks amateurish, I still don’t get the combat system and I’m absolutely unmotivated to grind my spare time away in those tiny zones and countless loading screens.

dixa
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dixa

Bring back tabula rasa and you’ll keep me forever.

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socontrariwise

I must confess I found TR a lot more inspired and polished than SotA – despite or maybe because it was the version after scraping Gariotts version I don’t know. I still like to watch the original trailer of the music-combat thing. That looked amazing to me.

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Armsbend

So a bad game about whales isn’t going to do a wipe before release. And they think they will get new players.

This is the funniest thing I will read this entire day.

I’d say I feel sorry for the lolInvestors of this project but…I am going to mock them viciously.

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Don Nascimento

You took the words right out of my mouth.

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Alex Willis

Garriott uses the word “invest” four times in that introductory note to the AMA. I find that highly discouraging. This does nothing to clear the air around the widespread belief that this is a game for player housing minigame whales.

Furthermore, Portalarium — hey MOP, can we have an article devoted to horribly named games and studios, please? — has done an absolutely rubbish job of marketing this game. You watch that introductory video on their website and it’s just a series of features. How is that supposed to attract a new MMO gamer to it? You’d have to already have played MMOs for many years for most of those things to mean anything. Even the notoriously difficult EVE has a way to attract new players to it. Here, I have a series of MMO terms slapped on top of a pretty dull series of action shots that have no context, no sense of story or narrative, and no unified vision.

It seems pretty obvious to me why they have such a low current playerbase.

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Godiva

I always thought that Glitch, while a wonderful game that ended too soon, was horribly named.

camren_rooke
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camren_rooke

“Always two there are, no more, no less. A master and an apprentice.”

I kid.
I kid.

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Orenj

What, no mention of Mr. Repetitive Space Injuries?

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Paul

When I first played this game about a year ago all seemed promising – there was a growing loyal playerbase, plenty of stuff going on in game, and optimism generally that things would grow over time. The game was still a bit clunky in areas but you knew this was still early days.

A year later and its a different story. It seems every release they’ve done something that’s alienated a portion of the players and ignored the feedback on the forums if they think they are right, aided by a small vocal group of players who shout out all constructive criticism with a ‘Lord British can do no wrong’ mentality.

Every time the players find something productive to do, the automatic response seems to be to nerf it. Result: hardly anyone playing now.

Since my preferred playstyle was nuked back at the end of last year I’ve been logging in every month or two to take a look around and the number of people on in my extensive friends list seems smaller each time. The game feels less fun to play now than it did a year ago (and its still rather clunky). A shame as it had potential, destroyed by a series of bad design decisions…

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Daniel Miller

I bought this long ago on a steam sale. I did try it awhile back, even joined their discord. Discord was emeptior full of people playing game but never talking. I spent like four hours in the game. Clueless, and i saw the cash shop. Lots of cool ideas in the cash shop. Types of houses. But I could get no info on the game, no clue what to do, and the graphics were only slightly better then ps1 if that.

I do want to like the game, mostly due to boat house, airship house, and so many other cool designs. Even that though, I heard they sell things they dont really own or reskin them, and for an outragious price. And weekly taxes.

I can’t be bothered with weekly taxes after Archeage.

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Vorender

This game is already at its peak concurrency. The ‘Gone Whalin’!’ pay model will make sure of that.

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Dug From The Earth

How? are they scrapping everything and starting over from scratch? The game is pretty awful now, just due to design decisions. Its basically “Some guy thought this would be cool and fun, and a bunch of other people didnt agree with him”. You cant really “fix” that.

deekay_000
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deekay_000

everyone i know who’s played this game who’s opinion i give any value to has come away frustrated and annoyed in ways that aren’t going to appeal to a wider audience than it already has.

it’s if anything surprising how much they manage to whale their existing customer base to stay in business given their disclosure recently that they have only 2 months operating costs of liquidity at any given time.

who the hell is so gaga eyed over garriot that they are spending their retirement/college funds on this guy’s bad game every month to keep them in business?