Betawatch: Secret World Legends is here (June 30, 2017)

Who knows any more?

Yes, it happened; Secret World Legends has launched for everyone, although it did have a bit of a problem with a whole lot of currency exploitation. If you’re on the fence about checking it out, you can take a look at MJ’s experience after a week, or you can take a look at Larry’s take on the title. Let’s see what happens next, yes?

Well, I know what happens next in this column: We go into a list. Let’s go down the list. It’s other beta news.

We’ve also got some more list for you down below, listing a whole bunch of other titles currently in various test phases. Of course, sometimes titles manage to slip from our notice, or they wind up soft-launching without us being aware of it. So please, let us know if that happened in the comments, all right? Thanks.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions, with occasional exceptions.

AdventureQuest 3D: Open beta
Albion Online: Closed beta, launching July 17th
Boundless: Donor alpha
Camelot Unchained: Backer alpha
Children of Ur: Open alpha
Cloud Pirates: Early access
Crowfall: Backer pre-alpha
Cube World: Closed alpha
Dark and Light: Closed beta
DayZ: Early access
Divergence Online: Alpha
Edengrad: Early access
Eleven: Closed alpha
Ever, Jane: Open beta
Fragmented: Early access
Gigantic: Open beta, launching on July 20th
Gloria Victis: Early Access on Steam
H1Z1: Paid early access, split into two games
HEX: Unofficial open beta
Kritika Online: Open beta
LawBreakers: Beta June 28th, Launch August 8th
Legends of Aria: Alpha, formerly known as Shards Online
Life is Feudal: Closed beta
Line of Defense: Early access, removed from Steam
Mu Legend: Closed beta
MyDream: Closed testing open to donors
Origins of Malu: Development moving forward on battleground experience, MMO suspended
Osiris: New Dawn: Early access
Paladins: Closed beta
Paragon: Open beta
Pathfinder Online: Subscription “early enrollment”
Project Genom: Closed alpha
Project Gorgon: Free, open testing
SamuTale: Closed alpha
Sea of Thieves: Technical alpha
SkySaga: Open beta soft launch approaching, date not yet announced
Star Citizen: Backer alpha
Stash: Backer alpha
The Black Death: Early access alpha
The Culling: Early access testing
The Exiled: Early access; formerly Das Tal
The Repopulation: Closed alpha
Tree of Life: Open beta
Tribal Wars 2: Open testing
TUG: Steam early access alpha
Valiance Online: Alpha testing
Wild Terra: Steam early access
Worlds Adrift: Closed beta

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to reality.
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Speaking of SWL, the new camera there is exhausting for me: a step backward comparing to TSW. In the latter, you still have two different modes: the default one with a cursor & mouse look-around, and the 2nd, similar to default mode in Legends.
Now in Legends I cannot just look around easily while running. I’m unble to open my bag while moving. I cannot rid of pesky notifications with a simple and fast mouse click – the game forces me to use Esc.

So, all that extra keyboard management (for a simple tasks!) and the new camera – it’s more annoying than skills sticked to my mouse buttons. As someone already said, I would like to be able to customize such things. At least because I’m not a gamepad user, and the original game still offers such choices. So why, dear Funcom, you decide to restrict your playerbase? It’s the essential, QoL thing.


I said I in previous articles I liked the game, but the slow loading, the stuttering when loading new ares in the same zone really bothered me. I started in Kingsmouth and after finishing it, I had to go to Savage Coast, an area that looks absolutely identical, then the game started crashing every 10-30 minutes or so and it would always happen when I’m in combat so you guessed it – I had to do corpse runs like in WoW. So after I got plenty frustrated and angered to the point where I was shaking, I looked up the next zones that I should be going to to continue my leveling, turns out the third one called Blue Mountain or something is absolutely identical to the first two… Then I decided it’s time to uninstall and go back to other games that are more worth it and crash less or not at all.

Bruno Brito

It’s crashing like hell, indeed.


My client only crashes when I log out.

Kickstarter Donor
Ailsa Nordstrom

Same with crashing upon logging out. It appears to log out without issue but once I am on the desktop, there is an bug report window (which I usually dismiss, though I did respond once just to let them know).

Kickstarter Donor
Patreon Donor
Loyal Patron

The log out bug report is like an old friend now and has been around pretty much since TSW launched. I am not sure whether I should be happy my “old friend” made the transition to SWL or sad.


There’s a rumour, that is because of ingame browser. No certain solution to fix it, though.