Meanwhile, the game’s Green Leaf weapons also turned out to be tuned a bit too high, allowing players to clear Arena content faster and more reliably than planned. No punishment is going out to players who used the weapons, as it wasn’t the fault of players, but the weapons have been adjusted to the correct level. Check out the full list of patch notes for the fine details.
Kritika Online made some changes to Starhenge with its last patch to make the content harder on a whole, but those difficulty increases wound up overshooting the mark. By a lot, unfortunately. But it’s easy to fix that; the most recent patch for the game has dropped boss shield gauges, increased rewards, and reduced the challenge across the board in Easy, Normal, and Hard modes. Insanity mode will remain where it is, but for most players this makes the content much more forgiving.