Secret World Legends considers tweaking raid lockout timers

Secret World Legends considers tweaking raid lockout timers
Among the bits and bobs going live in Secret World Legends’ update today is a set of raid lockout timers that look positively antiquated in 2017 period, never mind in an MMO intentionally retooled to appeal to a broader market. While story mode and elite mode for the raids (critically, the New York raid) are on different timers, that time is a whole week – excessive, some players say.

Gamers have pointed out that the community in Secret World Legends is too small to deal with lockouts like these. Moreover, as one player argues, the New York raid in particular is far shorter than raids with similar lockouts in other games, having just a single boss, and limiting raid rewards to drip out only once per week slows gear progression considerably.

The good news is that Funcom is listening to the concerns, though its response isn’t going to satisfy everyone.

“The NYR lockout system is something we’ve been talking about internally and we’ve seen a lot of recent feedback on the topicm,” Funcom’s Odonoptera says. “We hear you, and we are looking into allowing players to re-enter the raid in order to help their friends out. I don’t have an ETA on this yet but hopefully we’ll have more soon.”

That won’t help those of you patching up today, however, as Funcom says that the changes being considered are “not going live with the raid update tomorrow” and could instead “come in a followup patch shortly after.”

Source: Reddit. Thanks, sophiskiai!

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i remember back in beta/at launch teh people on a crusade to get raids added to teh game.

the raids were added and people did them once, yawned and didn’t touch them again for the most part, in part due to them being less interesting mechanically than the dungeons already were, and in part because they didn’t reward better gear than what players interesting in dungeon/raid content already had farmed extensively from dungeons.

iirc funcom at one point literally came out and said it had been a waste of their time in the end, but not entirely sure about that much. kind of funny if they ended up adding more later on.

seems like the kind of stubborn banging head on brick wall shit that mmo devs are so keen on. i mean look at wildstar adding more raid dungeon content despite being a double digits population doing them, even putting the much more popular housing stuff on lower priority (just released this past week i believe) behind more raid dungeon content.

Malcolm Swoboda

I’m not a ‘raider’ but I’ll raid, I just needed that damn ‘story mode’ to not feel intimidated by the grind just to experience the ongoing plot (harder modes can even have more lore/scenes/etc; I just want SOMETHING).

Brother Maynard

The NY raid in TSW originally dropped slightly higher lvl items – you used to be able to gear up to 10.4.4 lvl through nightmare dungeons and 10.5.5 through the NY raid. They later changed it when the flappy raid was released and dungeon tokens gear was bumped to 10.9.5 – max you could then get through raiding was raised to 11. However, there were a couple of drops in the NY raid with unique mechanics that could help you massively in other parts of the game (like an item with a chance to hugely increase your crit, which was godly for solo survival builds, like for soloing nightmare scenarios).

Funcom always seemed to be making raid content merely to appease their small raiding community – that’s why the flappy raid introduced later (the first nightmare / AEGIS raid) was a complete nightmare of a grind compared to the rest of the game. Nobody else beyond those few hardcore raiders bothered with flappy. And in the end, the only place where you could actually use the new AEGIS 3.0+ upgrades was in the very raid where they dropped – the rest of the world was easily doable in questing AEGIS gear and extremely easy with blue 2.0 – 2.4. It was difficult to see any point to it…

I’m not sure why Funcom kept insisting on raids – perhaps those few raiders who usually streamed their runs were worth it to the company. Personally I doubt it, their youtube views are usually around a couple of hundreds or thousands, but who knows? Game reputation – look at us, we’re a real MMO?