“You can expect horsedrawn carts to be patched into the game ‘Soonâ„¢’,” says the studio, noting that the carts have been heavily requested by players. “It is actually quite a complex feature, where four types of entities (horse, cart, player, movable objects) within the game have to interact with each other in a straight and logical way. This is the main reason why this feature has taken so long to implement.”
So far this September, the studio has also been working on castle wall modules and weapon skins, plus heavy optimization for the MMO following a “significant breakthrough in the client and server side physics calculations.”
Life is Feudal is an ambitious sandbox that was scaled-down midway through development to be a “pocket” version of its planned MMO with shared assets across the board; it has in recent years gotten underway in a closed beta.
https://youtu.be/IkJWx7MGeKY