Due to the truncated holiday week, the Camelot Unchained team didn’t have as much time to get work done. Still, there was progress made on several fronts, according to the newsletter, including work on emotes, stamping down server spikes, and automating scenarios.
There will be a short IT test over the weekend before the team gets back to the grind next week. In the meanwhile, City State Entertainment took a moment to give thanks.
“For us at CSE, we are more than thankful not only for our supportive backers, but also for the opportunity to work with you on such a great game,” the team said. “Once again, thank you for your kind words, enthusiasm and patience. If our playtests are any indication, we’re on a great path to succeed, and have fun along the way!”