A player modder is building the No Man’s Sky you always wanted

    
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Big empty.

Way back in 2016, No Man’s Sky was all anyone talked about thanks to misleading hype positioning the game in the stratosphere. In fact, the multiplayer features that were teased (and apparently planned in spite of claims to the contrary) didn’t actually launch with the game, contributing to a regulatory investigation (which went nowhere). It was particularly disappointing to the MMO community, which didn’t believe NMS was itself an MMO but had been looking forward to online and social features, to the point that we were all deeply disappointed when it didn’t happen.

Some of that disappointment vanished last summer, when Hello Games emerged from its self-imposed PR silence with a new patch introducing “joint exploration,” which wasn’t exactly co-op multiplayer; instead, the devs called it “an important first step into the world of synchronous co-op in No Man’s Sky” – and we called it the first step into turning the game into what was originally advertised.

Players are now taking even more next steps. As Kotaku first reported, a player modder – RaYRoD – undertook a huge overhaul mod to basically reintroduce a lot of the planned features that people noted weren’t actually in the launched game.

The mod, dubbed RaYRoD’s Overhaul, is the result of “over 3,800 hours of work in-between studying the game’s filesystem, executable memory, creating content, testing content, enhancing the game’s experience in numerous ways, and using E3 trailers as concept art to re-create them after doing in-depth research of the game’s filesystem and also data mining.”

The mod features “a complete visual overhaul,” “re-enabled and re-created pre-release features,” “over 1,000 different handcrafted procedural biomes” – including lost content and specifically E3 demo content – plus ecology, terrain, and weather overhauls, all in addition to a massive graphical expansion.

“My goal and inspiration has been a cross between E3-style nostalgia with a modern vibe but linked to the initial game’s aesthetic with a few rare exceptions,” RaYRoD writes. “To not stray away from the original game’s intended lore and style and to not break the No Man’s Sky vibe, but to enhance the game in nearly every way…. while keeping it close to vanilla as possible.”

That oughta breathe some new life back into the title, eh?

Source: ModDB via Kotaku
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socontrariwise

I have roughly 170 (maybe by now more) hours into the game and from the trailer at least I see nothing majorly different from what I’ve seen in the game. The plant life is very dense, a bit denser than I’ve seen sometimes. The detrium rocks are shaped a bit different. Some rock are a lot larger. Some mineral deposits have a shape I’m not familiar with.
But … that is not worth a lot of hubbub.

Edit: Watched another video (the IGN footage of beta 10) and I don’t like what he did to the ships looks. The huge freighters have ridiculous flight path and behavior and it makes zero sense that they would get into the atmosphere and do these 90 degree angle turns.
He replaced the icons for machines to place into the landscape with pictures that are without informational value and made a “Hopper” item that looks like a ship-call-beacon – but if you click at it this opens the menu of an abandoned starship, so you can swap ships. A cheat without logic or immersion basically.

Tree density seems high pretty much everywhere but especially once you have Roamer and other vehicle you do NOT want high density of items as hitting them triggers the sentinels without giving you the resources.

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socontrariwise

Submerged the visuals are now almost zero, strange cloud effect as if you are in a sandstorm. Not an improvement in my book at all. Atmospheric blur when looking to other planets from the surface is gone – breaks immersion as well, planets look like flat disks fully in focus.

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haishao

Complete Overhaul mods, while impressive, are pretty much never good. The rare good thing are always shoved along tons of unnecessary and questionable changes. It’s always better to use many smaller mods that changes exactly what you want instead of using big overhaul.

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van_glorious

This is a perfect example of someone who has passion for a project vs. someone (or individuals in this case) who simply do it for the money.

agemyth 😩
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agemyth 😩

I just bought NMS from the Humble store (60% discount for a few more days). I had pirated it before (shame on me) just so I could experience what all the hubbub was about. I liked it and the bought a Steam key from a sketchy website for super cheap and it was unsurprisingly a stolen key. I got a few days of legit play right after the first major update hit before the key was revoked and I got it refunded.

It was fun and the Foundation update was a great addition. I look forward to the other major additions I haven’t played with yet. I will try out this mod soon as well, but my gut reaction is that it looks pretty samey just with values tweaked that probably could have caused a lot of instability or issues with the game Hello Games was trying to make that also had to function on consoles and less than amazing PCs.

roo woods
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roo woods

I keep hoping it will be part of the monthly bundle for a tenner because I would like to give it a try but given all the negativity surrounding it even at 60 percent off its too expensive for something I may only end up playing for a few hours .

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Danny Smith

Honestly i know ‘why not make your own game’ is a statement ignorant of game design but at this point it feels like trying to patch leaks in a sunken ship. Hopefully they can pull it off and get recognised by some studio or something but it feels like talent wasted on a product pretty undeserving of the time and work investment.

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Peregrine Falcon

If any of the No Man’s Sky’s dev team reads this article they should feel ashamed that one person was able to do -in his spare time after work- what their entire team couldn’t do together as their full time job.

wandris
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wandris

Only people who who be ashamed are the fools who bought the game expecting star citizen instead of spore. I was hardly paying attention, and I read at least a half dozen very clear statements of what the game would not be. Can you really blame them when the masses ignore everything they said and hype themselves into a fit?

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Peregrine Falcon

The only thing wrong with your post is that I’m about to prove that everything you wrote is wrong.

Where’s the No Man’s Sky we were sold on?

See that link? It’s not a link to unsubstantiated player hype. It’s a link to a list of developer lies backed up with links to the developers own statements. So you keep right on trying to sell that easily disproven fairy tale. No one is buying it except you.

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haishao

Maybe I don’t know how that site work but that’s just a link to some comments. The title mention a list but doesn’t provide anything.

Bereman
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Bereman

I’d feel a little ashamed if I forgot a fairly important distinction between the two achievements.

This one person modded a game. He did not create it from scratch. It’s easier to add on to an established framework than it is to create it yourself.

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Cosmic Cleric

This one person modded a game. He did not create it from scratch. It’s easier to add on to an established framework than it is to create it yourself.

Over 3,800 hours in nothing to sneeze at. And learning how a game works by inspection is no easy feat. From the article …

The mod, dubbed RaYRoD’s Overhaul, is the result of “over 3,800 hours of work in-between studying the game’s filesystem, executable memory, creating content, testing content, enhancing the game’s experience in numerous ways, and using E3 trailers as concept art to re-create them after doing in-depth research of the game’s filesystem and also data mining.”

agemyth 😩
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agemyth 😩

I don’t see anything in the videos of that mod that I skimmed that stand out to me as so dramatically different that makes this more than anything I expect to see from other mods of games.

Sure, there is no SDK to assist with modding for NMS, so props for rejiggering things without one. More variety in the game is welcome, but this doesn’t come close to the amount of effort and expertise the team at Hello Games put into NMS and its updates so far.

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BalsBigBrother

Will give it a go sometime during the week as I like a good mod.

I have no grievances with NMS, didn’t follow the hype train so had no expectations. It was a bit boring at the start but the devs have added some good stuff since that fills things out a little and give you stuff to do. Never going to be something I will play all the time but I do enjoy jumping in every so often and don’t have any regrets buying it.

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Cosmic Cleric

Will give it a go sometime during the week as I like a good mod.

Do us a favor, and report back on how good/bad it is?

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Zora

A single person did in his spare time what the entire dev team couldn’t with all their resources?

Mods for games are one dime a dozen nowadays but -this- is not something you see every day… impressive.

Xijit
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Xijit

I was thinking that the hold up might be that they are still tied to the PS4 … but the specs on that damn thing is no bottle neck on a game like this.

agemyth 😩
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agemyth 😩

“Entire dev team” was a handful of people and “all their resources” was an indie game’s budget. Sony gave them a bunch of free press because it fit with their new platform’s narrative of being indie game friendly and threw them under the bus when the game came out and people were unhappy with it.

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Zora

I might admittedly have gotten caught under the hype train then, because I recall indeed aaaall the press they gave them at E3 and I was very impressed.

Still optimistically believing something good has come out of it all, at least from a conceptual standpoint. Some other time, somewhere else, with better resources?

Bereman
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Bereman

It’s not like the entire dev team didn’t also do all the leg work of creating the game in the first place, establishing the framework upon which this guy was able to create a mod in the first place.

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KiwiRed

So… full key re-binding? That was what made it unplayable for me.