By far, this is the focus of Pantheon’s February state of the game post by Creative Director Chris Perkins, who reports that the testing has resulted in “overwhelmingly positive and constructive” feedback for the team. The development team is hard at work on the perception system, combat, class design (in particular, the Ranger and Dire Lord), NPC AI and dispositions, and game balancing.
While there are only a few hundred checking out a limited slice of the game at this point, the pre-alpha will be expanding soon as it heads into its second phase next month. Pre-Alpha 2 will open up to include Halnir Cave for gameplay, with additional zones to follow.
The newsletter also shone a spotlight on the Elves, a race that is a “perfect blend of tried-and-true concepts with a new twist that keeps them feeling fresh and exciting.”
“We see a duality at play within the ranks of the Elves, between those inward thinking members weighed down by many sorrows — the Ashen, and their bolder, more proactive counterparts — the Ember,” said Senior Concept Artist Jared Pullen.