OrbusVR changes its delivery model from content patches to sprints

    
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Sure, fine, great, whatever.

It hasn’t been all that long since OrbusVR first headed into the wilds of early access, and that means that the developers are still finding a cadence that’s working for the game as a whole and its players. And one thing was clear after the first major content patch: That cadence was not working, according to the most recent development dispatch. The game is still in a state of rapid change and big shifts, which is why the game’s previous large content patches have been reorganized into smaller “sprints” of development.

The first smaller update will be coming in on March 5th and will add in some basic level 16-20 quests until Act 3 gets released, improve the game’s tutorial, and improving performance. Subsequent sprints will roll out every one or two weeks, fleshing out systems and endgame alike and ensuring that something of note is changing on a regular basis. All of the same overall content is still being developed, but it’s coming out in faster bursts instead of one big patch.

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