Shroud of the Avatar changes up trial program as it prepares for launch


With just a few weeks away left before its official launch, Shroud of the Avatar is going nuts in its home stretch. Portalarium is getting ready to show off the game at SXSW this month and has expanded the free trial to allow users the ability to choose one of the three core paths available.

It sounds as though fans are still throwing wads of cash at this game, if the recent $110,000 telethon was of any indication. The community’s ingenuity was on display in this month’s newsletter, thanks to the Magnificent Trophy Room contest that showed off the capabilities of SOTA’s housing system and a spotlight on the Library of Spritual Knowledge. The latter is a place where player creativity is stored and displayed, including lore, music, and guides.

And if getting into the nitty gritty details of combat math and performance is your thing, then you’ll be the right audience for the studio’s latest tech talk video. Check it out below.

newest oldest most liked
Subscribe to:
Roger Melly

I’ve played it a bit recently . It is very much an old school style mmorpg . I am aware that there is a lot of negativity floating around the game but to be honest to me it didn’t seem too bad but its certainly not something I would pay 30 pounds for , if at some future date its on sale for half that I would certainly give it a try .

The combat is clunky but if you are willing to get past that there is some fun to be had .

Victor Didra

Things are looking good! Resolute constantly has players now, a couple of months ago it was almost empty.

Something is happening with that asteroid raining down meteors on us. The Devs have something big up their sleeve for launch.

And the stretch goals for this telethon were excellent. Lots of weapon patterns, and what should be a great looking chain armor pattern as well.

Looks like they’ll be knocking it out of the park.

Loyal Patron
Patreon Donor

Glad they’re allowing additional paths. The 2 or 3 times I tried out the game, I remember wanting to do something besides the Path of Love, if I recall correctly. There are elements of the game I really want to embrace like open-end interactions with NPCs, but I couldn’t tell if the ideas they’ve put into the game actually pay off in some form of fun or a sense of accomplishment.


Interactions with NPCs are vital to the quest lines.


I’m curious how this will turn out.

Kickstarter Donor

I had another admittedly brief look at this game a few weeks ago. While it’s undeniably the case that they have put a massive amount of effort into making it look better, the core design failures are still all too evident. Hence why my look was brief, they still don’t have a game that draws me in. Back in the 1990s it might have done so, but not today.


I’ve said this several times already, and I’ll say it again, this game is already launched. They can claim it isn’t launched all they want but it has a persistent world that will not be wiped.


I reloaded the game again Sunday, and I didn’t really notice much of difference from when I played years ago. The game feels very dated and the combat is laughable. I’ll be surprised if this game survives a year after release.

I feel bad for a lot of the people that back this game, we all got duped really.

Indigo Salma

Bought it 2 years ago. Combat still feels terrible.