Launch has been kind to Funcom’s survival sandbox Conan Exiles. According to GitHyp (via VG247), the game has defied the odds to rebound.
“Most games that lose 95% of their players in such a short time span aren’t ever able to recover even half of their player base ever again – even when going free-to-play,” the analytics tracker’s blog says,” but even when charging 40 bucks, Conan Exiles regained almost all of its original playerbase, flying back up to almost 50K concurrency after spending a year at the 3K mark. GitHyp attributes the success to Funcom’s “committment to improving the game,” but we suspect Funcom’s extensive media blitz had a lot to do with it too.
The title saw a small patch on PC Friday with bug fixes and the new AFK system; that same patch rolled out to console this morning.
MOP has sent two writers into the depths of Conan’s world since launch: One had little bad to say save for criticism over Funcom’s handling of PvE-C servers, while the other praised how far the game had come since its first steps into early access and said it had “won [him] over.”