Voidstar, for example, is having several activations sped up to make the map feel like an objective race instead of something that frequently ends in a stalemate and favors the defenders too heavily. Ancient Hypergates are also being retuned to make running orbs a more significant and useful part of the map’s gameplay. Check out the full rundown if you want to see all of the number tweaks before they go live; there are plans for testing, but you can get an idea of how this will change the experiences just by reading.
Source: Official Site