Star Wars: The Old Republic is tuning up its warzone experience

    
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Ah yes, teamwork.
When July rolls around, Star Wars: The Old Republic is planning some changes to its warzones. Significant ones, at that. The development team wants to make matches shorter, maps more distinct, and the overall feel more satisfying. To that end, everything planned has been posted on the official site, ranging from fairly straightforward changes to the Alderaan and Yavin maps to more significant changes elsewhere.

Voidstar, for example, is having several activations sped up to make the map feel like an objective race instead of something that frequently ends in a stalemate and favors the defenders too heavily. Ancient Hypergates are also being retuned to make running orbs a more significant and useful part of the map’s gameplay. Check out the full rundown if you want to see all of the number tweaks before they go live; there are plans for testing, but you can get an idea of how this will change the experiences just by reading.

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