Star Wars: The Old Republic is tuning up its warzone experience

    
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Ah yes, teamwork.
When July rolls around, Star Wars: The Old Republic is planning some changes to its warzones. Significant ones, at that. The development team wants to make matches shorter, maps more distinct, and the overall feel more satisfying. To that end, everything planned has been posted on the official site, ranging from fairly straightforward changes to the Alderaan and Yavin maps to more significant changes elsewhere.

Voidstar, for example, is having several activations sped up to make the map feel like an objective race instead of something that frequently ends in a stalemate and favors the defenders too heavily. Ancient Hypergates are also being retuned to make running orbs a more significant and useful part of the map’s gameplay. Check out the full rundown if you want to see all of the number tweaks before they go live; there are plans for testing, but you can get an idea of how this will change the experiences just by reading.

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Bruce Morrison

if they want to win people back they should focus on good stories

ultorius
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ultorius

if they dont want stalemates, they should nerf healing and taunting in pvp.It takes 1 healer per team and noone dies ever.Also pvp gear needs to be different than pve.Its like they copy every stupid change that wow does.

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Randy Savage

I’m really glad they found the feedback I left for them 5 years ago

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NeoWolf

Wow..shocker the remaining Devs who are the PvP devs are spending more developmental time and money on the content that drew no one to a Bioware game, while the ACTUAL content that Bioware are famous for and DID draw people to SWTOR gets frankly EMBARRASSING chapter updates that amount to huge maps filled with mobs and little else.

Sigh…

I also remember them saying we aren’t just dropping the remaining companions back in like we have been instead we’re going to return them in meaningful ways. hmm I waited 3 years to get Mako back.. apparently meaningful means walk to three points on a map and 30 seconds of dialogue. WoW!

This games direction is breaking my heart its currently in the toilet waiting to be flushed.. :(

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IronSalamander8 .

You hit on a lot of why I killed my sub last year. I think BW’s storytelling skills are vastly overrated but the general fans like their stories and the NPC interactions, reducing these interactions to: “Hi! Where you been for x years? let’s go!” is insanely inadequate.

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Armsman

you’re surprised they’re effectively trying to retool aspects of SWToR into more of a ‘Battle-Royal’ experience (since that’s the current ‘hot genre’ these days?)

IMO – Just shows how desperate EA is getting (and yes, I know, technically it’s BioWare; but the main people who made that company what it was have gotten their buyout paychecks and retired/moved on, so it’s just another EA company where they try to leverage the goodwill it had with the gaming community for many of it’s previous efforts prior to the EA buyout.)

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spencer quinn

could you explain more of how swtor following the Battle Royal trend? What I mean is how does making PVP matches shorter a Battle Royal experience? I know Battle Royal is PVP but PVP is not the current trend it’s Battle Royal. In which SWTOR has nothing that is similar to it.

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Chris Walker

Hmm, PvP in SWTOR is main reason I keep playing the game. Guess I’m part of the “no one” group. I’m excited to see how these changes impact the gameplay and pace of the warzones.

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NeoWolf

And that’s fine Chris but it doesn’t make PvP any less niche in that or any other MMORPG that isn’t specifically designed to be PvP from the ground up and SWTOR wasn’t it was aimed at the KOTOR fans it was all about story and the PVE that went with it… now the PVP devs are in charge suddenly its all PVP and most folks have left.. :(

Its great you and those like you are having fun, but you aren’t numerous enough to keep the game going. If they keep going the way they are the game will be gone. Especially as what little PVE they have been putting out recently has been of absolutely appalling quality.

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Kriven

The whole game is niche now to be honest. I played SWTOR at launch and people were massively excited for PvP. The reason it died off was because of the horrible game engine and impact that had on world pvp and the way they tried to implement Ilum. The core pvp experience was fun. But the moment the game went free to play with a in your face cash shop that doomed the game into creating content for the store over content for the game. So yeah. They are working on pvp now instead of story. From what I understand the last few expansions have been story focused and not pvp focused. Maybe the people left around would like to get that refreshed? Story content only lasts you so long. A good pvp experience can keep people playing between content droughts.

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NeoWolf

There is definitely some truth in all being niche, at least to a point I would say. Ilum made little sense right from the get go, I mean they made it the pvp planet and then filled it with PVE content in the form of main story and then later a recurring Gree Event.. that sent a very confused message to pvp and pve’ers alike I think :)
The F2P conversion definitely had a mixed effect all round but then we’ve all seen what those do across many games by now.
I must say I do find it interesting to read how the other half perceive its current failing. I don’t necessarily agree with all the points but it is interesting to see the “other” perspective”.
The last few story expansions were designed by the pvp devs who are currently driving the boat.. and they have been godawful, not really “story” at all and largely just boiled down into huge maps (nice maps admittedly) that are filled with trash mobs and little else and only serve to show that the pvp devs have NO CLUE what PVE’ers are looking for or expecting.
I would also say they are at a turning point right now, in so much as MANY have lost faith and left, but if they turned it around they “may” come back, but if it carries on like it is…this game is dead.

Also lets not forget SWTOR IS a PVE game, sure it has pvp content but you guys were never the main target audience, we were, all the KOTOR fans this game has ALWAYS been story heavy so them dropping that particular ball now is a MASSIVE mistake.

I am glad you guys are at least enjoying what content you have though, least they are meeting someones expectations lol

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J

Not a lot of depth to any of these changes. They just changed around some of the numbers and math. This could be coded in an afternoon. It will certainly speed matches up, but this is like minor patch material here.

Hopefully they do more, but ultimately this game will never have anything beyond warzones. The open world pvp has always been a struggle due to the engine they used. It just can’t handle it.

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IronSalamander8 .

Not a PvP fan myself but I know some that tried to WPvP on Ilum back in vanilla and yeah, it went badly indeed. Hell my machine is a beast and I had weird lag issues on the first fight with the turrets and droid on EV and the pipe boss in LI, everybody that I played with did.