World of Warcraft Q&A explains why you’re not getting your Mark of the Wild back

    
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I can stop any time I want.

Remember when everyone was very excited about how World of Warcraft: Battle for Azeroth was bringing back class buffs like Mark of the Wild? Yeah, that’s not happening any more, but the latest community Q&A with Ion Hazzikostas explains why. As he puts it, class buffs were an experiment and they want to make sure that every class brings utility to a group, but there doesn’t need to be a separate buff for each class and Druids already have plenty of utility. So long, Mark of the Wild, we were all excited to see you again.

Hazzikostas also explains that there are no plans to change the current spec-limited nature of artifacts (although special transmog cases are being added for artifacts players might otherwise not frequently be able to transmog), no more major spec changes from the current test realm for 8.0, and no plans to remove old pathfinder achievements for flight. You can watch the entire Q&A just below or read the summary on Wowhead.

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Danny Smith

Yeah see FFXIV had a lot of talk about a similar issue lately with the Samurai job. Everyone else has something they do in a group. Ninjas cast goad to restore TP/stamina, Red Mages cast Embolden like a mini raid wide bloodlust, Bards play songs and so on.

But Samurai? samurai brings the best dps…. aaaand thats it. They dont buff anyone. They dont do anything special but top the dps chart. Which is perfectly fine in terms of progression. But the job doesnt contribute to others, you arent playing with the team. You are the 8th wheel and it feels bad.

Part of the allure of mmos over regular rpgs is to interact. We all remember the first time in an mmo we saw a rando getting bodied and healed them, or ressed a dead player or simply dropped a buff and got a wave like two ships passing in the night.

You take those away are you dont interact. The more you do this the more it becomes a shitty feeling action rpg with a chat window full of dickheads.

So right now you have Samurai which does what its intended too and does it very well. But the SAM players don’t care because they feel like they aren’t doing anything with the group. It feels like playing with npcs you can ignore and thats the crux of this kind of thing i think.
Me i loved Pally in vanilla and bc, not for anything hard core because hey it was a paladin of course it wasn’t hardcore. But i loved the toolkit. Buffs here, blessings there, changing stats and granting boons like a support was a great thing that only nowadays feels similar when you play something like an engi rogue/hunter with an inventory of tricks and traps.

If their whole focus is meant to be class flavour and fun then why not bring them back? sometimes you need to say ‘fuck the meta’ and focus on the minute to minute experience.

But of course this is Blizzard and they design WoW based almost entirely on interactions in instanced content and not the world. Which is ironic when you think about it.

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Nathan Aldana

actually the bigger problem is samurai doesnt even bring the best dps anymore.

It literally brings nothing to the table.

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johnwillo

Well, there’s always WoW Classic coming. I will have my Mark of the Wild, one way or another.

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J

About the only way I will play it again. Last time I jumped into the game it felt more like Diablo than ever. Way to easy for me to walk all over any and every “group” quest. Even dungeons are such a rushed mess now.

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Ashfyn Ninegold

These guys are just kidding themselves about what their audience is interested in. They are trying to shape players’ enjoyment to fit their business model.

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johnwillo

Why can I only upvote this once?!

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???? ???'? ???? ??'? ??? ?????.®

Remember when you had to jump up on a rock to hide behind a tree and catch your breath? The game had the good kind of rush.

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Doubleplusgood

Has there been any news on classic? It worries me I have heard nothing since the initial announcements

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johnwillo

I’ve not seen any. Blizzard won’t back out of this one. For one thing, it would look really bad if they couldn’t manage to do what the pirate servers could. (Yes, I know that Blizzard has a lot more support and other functions to create, but it would still look bad.)

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johnwillo
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Doubleplusgood

yes, what a funny coincidence, right when I ask if there has been news, a news article appears!

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styopa

Somehow it’s not super encouraging that it took blizzard a year+ to decide to run…the exact patch that 100s of vanilla servers are running.
Oh and they complain about stability and compatibility with modern video cards…something that’s utterly never been an issue in the private community with 1.12.
Either their team is stunningly incompetent or they’re soft-pedaling the project because it’s never really intended to release.
(Hint: I don’t believe they’re incompetent.)

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Martin Catchpole

I have bought it as my friends will play and we have played together since wotlk. But if they didn’t play i really would be considering whether to as i do not like a lot of the changes .

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Ashfyn Ninegold

It seems apparent that, as with Legion, WoW is becoming less solo friendly and pushing raiding and PvP. The argument that “Druids have it so Hunters don’t need it” is pure group-centered think.

I’m sure there are millions of people very excited for BfA, but the more I hear about “just like Legion only different names” from them, the more likely I am to wait for a sale and the inevitable shakeout to play it. And, having played the Beta, there just isn’t a darn thing exciting about it. I can’t think of any of my level cap characters I’m excited to experience the content with. It’s just a grind exactly the same as Legion was.

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thalendor

I’m legitimately curious where you get “WoW is becoming less solo friendly” idea from? I’ve played the game on and off since the Vanilla beta through Legion and the same things that were always soloable (world content) are still soloable and the same things that were always group-based (dungeons, raids) are still group-based, with the latter giving the better loot as they have always done. If anything, it’s become even more soloable from my point of view since world content is now so ridiculously easy that you can group up several mobs and burn them down at once and with near-raid quality gear obtainable from world content.

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johnwillo

I am very reluctant to group in MMO’s these days. The Legion class quests force you through a number of group instances and raids. I’ve done them with some characters, but a lot of my alts are just stalled because I dislike groups so. The raids aren’t so bad, in that you can literally drop in for one boss and be done, but I hate running a full group instance with five bosses just because I need one. I don’t need XxDarthLegolaz99 critiquing my play, either.

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thirtymil

For what it’s worth, you can solo all the dungeons in Legion needed for class quests using gear from Argus and a legendary, as that’s what I did. I did every class that had a tank spec at about iLvl 895+, and the classes that didn’t at around iLvl 912+. If you’re a better player than me you can probably do it at lower iLvls.

I thought priest was going to have it the hardest, but actually on discipline spec it was merely slow, not difficult. Mage was the only one I would consider ‘tough’, due to lack of self-heals and general squishiness.

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Cosmic Cleric

I am very reluctant to group in MMO’s these days. The Legion class quests force you through a number of group instances and raids. I’ve done them with some characters, but a lot of my alts are just stalled because I dislike groups so. The raids aren’t so bad, in that you can literally drop in for one boss and be done, but I hate running a full group instance with five bosses just because I need one. I don’t need XxDarthLegolaz99 critiquing my play, either.

We MoP readers/players should form our own WoW guild of like-minded players.

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Ashfyn Ninegold

You can’t progress any quest lines, class hall, your artifact or even crafting without doing dungeons. Grouping is required. That’s my definition of solo-unfriendly.

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thalendor

Thanks for the reply and to @johnwillo as well. I see where you’re coming from now; we’re using different definitions of solo-friendly. I guess when I play an MMO I do so with the expectation of grouping — it’s the style of gameplay that originally drew me to MMOs — so I never really considered the required grouping to be problematic.

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Paragon Lost

Legion was the first expansion where I didn’t finish crafting for any of my classes. :/ I couldn’t get folks to stop and fight side bosses that I needed for crafting quests. I finally gave up that crap. First expansion that I didn’t have 6 to 8 geared characters at the cap.

Don’t really play but if I recall I’m at 5 characters at the current cap and only 2 geared up, but none of them have maxed out all the crafting skills this time. Not a one. The other characters are all at the previous cap parked.

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zoward

I always thought of the class-specific buffs as something that was there to encourage group play.