Star Citizen’s 3.2 quarterly alpha update is fully live, with new ships, mining, and cash-shop features

    
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Star Citizen’s alpha 3.2 has finally and formally released to all comers, CIG announced this weekend.

“In the new patch, Star Citizen players can use the Prospector ship’s mining arm to gather and sell resources harvested from the three moons, adding new gameplay and a huge resource to the game’s burgeoning economy. This economy comes into play in an entirely new way: 3.2 dramatically expands the number of items players can purchase at in-game kiosks with their hard earned in-game currency. On the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community’s most requested feature stemming from a vote in March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game’s more than thirty varying, procedurally-generated, mission types. NPC ship AI has also been improved with new behaviors that give in-game enemies a lot more teeth.”

Also worth noting is that the update includes five playable ships, both updates to older ships and brand-new paid pixel ships that are no longer just pixel ships.

MOP reader DK has also pointed out to us that it’s possible to use your UEC wallet balance in the game – meaning that you can snag credits to buy in-game goodies now. It is not clear whether those types of purchases will persist through wipes, however. You can check out those bundles on the official site.

And now, we buckle up for the wait for 3.3.

Source: Official site. Thanks, TheDonDude and DK!
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Godnaz
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Godnaz

You’d have to be genetically gorked and/or just socially inept at this point to keep trolling this project. So many people have just ‘moved on’. Glad to see things are progressing for them.

deekay_plus
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deekay_plus

here’s video that completes the logging out and in on a bed “in space”.

it’s still crashy and buggy and all that but much less so even than 3.1.

and everytone should be happy to know the $400 whale ship 600i is a piece of shit in combat, but having discussed with other concierge 600i owners i think we seem to be in agreement that it shouldn’t be good in combat – rather it should be good at running away from combat – “i don’t need to kill bandits attacking me during my dinner parties, i need to get away from any bandits before they disrupt them”. suggestions were generally geared towards that, with one seemingly beingput into play – making the new QD process faster for them than other ships. tho i’ve only flown the 600i in live so i might be mistaken and or it’s a bug.

flyingltj
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flyingltj

I don’t play Star Citizen, but I would like to guess the new ships: The Starcraft Entrepreneur, The Centennial Pheonix, The Orinville, The Bowtie Fighter, and The Aborg Parallelogram.

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Dividion

Fun Fact: The Constellation (of which the Phoenix is a variant) was billed as the “Millennium Falcon” of Star Citizen (by CR even) going back as far as 2012 (same year the project launched).
http://www.ign.com/articles/2012/11/15/star-citizen-ship-design-and-star-wars-fantasies

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primal

Except it looks nothing like it.

deekay_plus
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deekay_plus

and behaves nothing like it. i’m pretty sure the freelancer was billed this way as well.

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Armsbend

cringe on many levels.

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Oleg Chebeneev

comment image

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Utakata

…almost prances like Trump. o.O

deekay_plus
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deekay_plus

this one takes me back to that ill fated mission accomplished w/e the fuck that was about 15 years ago.

cmdr_cotic
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cmdr_cotic

Chris also confirmed that Squadron 42 would not be coming this year.

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primal

They already did that a few days ago

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GoJammit

Ugh! The only thing I actualy care about at this point. I’d like to offer you an apology for all of my disbelief and argement way back when. I was a dope. Gonna try to get back into playing Elite. At least there is something going on there.

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Kevin McCaughey

I just love the alpha cash shop, meaning they can continue to milk you all mercilessly while they employ hundreds of people to design new ships for it! The only thing that would make it better is a webcam view/audio so we can hear you all squeak as they squeeze every last penny from you from now until the balloon finally goes pop! I love it!

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ichi sakari

there’s no ‘alpha cash shop’, its the same deal as always, once you’ve purchased a package you can play; if you have credits (UEC, purchased for cash) you get the same amount of alphaUEC in-game

anything purchase with alphaUEC is wiped with most patches, but you keep the UEC to be used again

there’s no need to purchase any UEC, everything can be earned in-game

but let’s not let messy facts get in the way of our glee

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deekay_plus
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deekay_plus

i mean this:
https://robertsspaceindustries.com/pledge
is literally a cash shop in every sense of the word.

it’s entirely disingenuous if not outright gaslighting to deny it as such.

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ichi sakari

really DK, seems like gaslighting would be more appropriate for the folks who have been claiming its a scam and implying that all CIG does is design ships for sale, that they’re milking us until the game fails

there’s no ‘alpha cash shop’ as Kevin said, you can purchase stuff just like a bunch of other games, none of it necessary to play to game and all of it persistent after launch

deekay_plus
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deekay_plus

there’s no ‘alpha cash shop’ as Kevin said, you can purchase stuff just like a bunch of other games, none of it necessary to play to game and all of it persistent after launch

there’s no ‘alpha cash shop’

you can purchase stuff just like a bunch of other games,

like a bunch of other games,

it’s almost like there’s a word for that. and that word is literally *cash shop*

if you mean a cash shop specific to alpha? even tho he clearly means having a cash shop in alpha (which is extremely unusual for legitimately in development and testing games to have active cash shops until just before w/e ends up being effectively launched).

and on top of that you guys frequently sell people on the idea that these cash shop items won’t be for sale after teh game launches, which would totally one hundred and fucking ten percent be an *alpha* (only) cash shop if it comes true.

so which is it? are we claiming the dog is a mouse or a cat or a cow today? what are we trying to convince people that the obvious is anything else than what it obviously is?

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ichi sakari

not sure who ‘you guys’ are, for the record I’m sure that CIG will continue to sell stuff after launch, and I’ve never said otherwise

yes, the pledge store is a cash shop, one that is entirely optional, and having it open now is necessary due to way the game is being funded, it is nothing new

seems to me that only folks trying to do any convincing are the ones who keep saying its a scam and is destined to fail. and yeah, if saying that makes cat a dog then I’m guilty of crimes against nature

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Sean Barfoot

Why is there a cash shop at all if the game is fully funded, and it’s only backers playing it right now?

deekay_plus
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deekay_plus

because when CR said in 2013 he could make a game cheaper faster and more profitable than publishers he actually meant the opposite, and monetizing fanboyism is a good business model.

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Sean Barfoot

They must need the money for current development. That’s the only way you’d choose to debase yourself and the people who founded your company, pay your wages and funded your entire game, in this manner.

This is the circle Star Citizen supporters can never seem to square. Either the game is fully funded and there’s no need to sell anything else, or it isn’t, and they must maintain a rate sales in order to keep development going. And either is…not good.

The only other argument is that these payments are ‘pledges’ or ‘donations’, which doesn’t quite gell with the the stated fact that every feature is fully funded. So what are they donating too? CIG is not a charity.

Or are they just hard-nosed capitalist types, happy to keep taking money as long as there’s money on offer, regardless of the funding status of the project? Because that seems like a pretty shitty way to treat backers.

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Estranged

“500” employees and 4 offices in expensive locations doesn’t come cheap.

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ichi sakari

my understanding is that CIG is funded sufficiently to release with the features as advertised, and that additional funding can be used to prolong development of new features after launch, maintain servers and support after launch, and allow them to do even more

the pledge store is there for folks who want to support the game’s development (since there’s no corporate funding its necessary to have in alpha) and so those who wish can acquire pixelated shinies (like every other game with RMT).

deekay_plus
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deekay_plus

which is why they’ve been doing back to back sales events for the past 3-4 months?

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ichi sakari

they’ve been releasing a new concept ship monthly for longer than that, and they put ships on sale when they become flyable, which seems consistent with their marketing strategy of the last few years

they have created some new multi-ship packages, but some of that was requested

it used to be that they would put a ship up for a week or so, now they leave them up much longer

they’ve been aggressively marketing for a long time, that’s how they got a couple hundred mill and built a worldwide staff of over 500

I don’t see anything recently that indicates they’re desperate to find cash to make the game, but I know some folks think they’ve been on the verge of imminent collapse for years

deekay_plus
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deekay_plus

i mean the apparent desperation has come up alot in the past 3 months becuase of the recent increase in aggressive monetization above the already overly aggressive monetization but you can’t see it?

ok bro ok.

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ichi sakari

I see where they fixed where they screwed up with CCUs, melting,buybacks, and warbond sales, that created a way for the greymarketeers to siphon off a lot of potential income, but no, I don’t see them any more desperate than usual.

Let me know when the end is nigh, um… dude? i guess

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Estranged

ichi, do you understand what a cash shop entails?

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Kickstarter Donor
Estranged

ichi, when will you guys quit misleading people?

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ichi sakari

not sure who ‘you guys’ are, or how anyone has been misled, except perhaps those who’ve fallen for the ‘its a scam’ FUD campaign

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Estranged

ichi: anything in the game is obtainable through game play…

So is a Hollywood mansion for me, in another life.

deekay_plus
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deekay_plus

just in case it’s not clear, the UEC you buy with real money is the in game currency you normally earn through gameplay and whatnot.

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primal

I like this release new quantum travel start up stuff but 3.3 is going be a proper big one all the object container streaming stuff, bind culling and Hurston and its moons with differnt biomes on then. Hopefully I won’t have a 30GB page file after that

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Your Honor

You mind if I copy/paste this in three months?

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primal

why? you can see it in the roadmap if it drops out

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packagegrope

because he is likely going to reply to your comment in 3 months that says ‘3.4 is going to be the best patch because xyz’ like the rest of the star citizen community has been doing for years now. the next patch is the one that will make it a real game every. single. time.

no one learns.

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primal

The object container streaming is a big one its a major piece of tech to allow a whole solar system. Currently everything has to be loaded into ram and page file if you not got enough ram. Without it you’d need a massive amount of system ram to run it. That’s why it’s a big one, it should also reduce the current memory foot print by alot so if anyone doesn’t think that’s a big patch then they’re in denial

It’s basically a system of dynamically loading stuff in and out of ram. The object containers work like nested Russian dolls. The first one is the solar system, inside that you have the planets, inside that you got say a city, inside that you’ve got a section of the city inside that you’ve got a room. It’ll just basically only load in what coming for what your doing.

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Your Honor

Actually, I didn’t mean to imply that any of that stuff isn’t big for the game, I am sure it is.

What I am implying is that it is very unlikely that all of what you mentioned will make it into the patch.

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primal

theyve already got hurston built out as shown in previous videos, they just need the object container streaming system in otherwise they cant put it in with the moons without increasing the ram requirement again. the moons are easy to do, build a normal moon and paint a biome on it. they’ve got the tools to easily do it just needs the core tech that is object container streaming

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Your Honor

I can’t understand why you’re missing my point.

All I am asking is, do you really think that all of what you have mentioned will make it into 3.3? 100% No doubt about it?

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primal

im going say yeah. its the biggest thing they can drop in core tech this year so ill say yeah even roberts said its a massive priority and might mean other things may not make it in 3.3 as the resources will be on that. so id think like entity network streaming might not make it but who cares that doesnt affect the playable system area

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holyavengerone

No matter how skeptical I was/am, how I don’t like the way the whole SC project was managed, and the financial model they took, I’m still glad to see that this is progressing in the right direction.

The whole mmo crowdfunding industry stands to lose from a crashing and burning SC/CIG.

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primal

It won’t affect anything really. Only thing it might affect is someone making a space MMO but there’s dual universe that reinstill confidence

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holyavengerone

Star Citizen is already given in example whenever you talk about crowdfunding and MMO together. Having its story end in success or having it crash and burn, will certainly have an impact on people’s perception (and ultimately, the decision they make) about crowdfunding MMOs.

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Your Honor

Nah not really. If it succeeds crowdfunding will definitely get a boost but if it fails it’s unlikely it will be a negative for it, as there have been shit games, movies and all other kinds of stuff and investors are still lining up.

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primal

yeah look at all the crowdfunded sites that have gone out of business because of star citizen!!! it wont affect anything. the grumpy stage has already been and gone. if it fails it’ll affect no one really. most other MMO’s are the usual sword and magic type boring crap, so they will be fine.

deekay_plus
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deekay_plus

the sheen of crowdfunding has already long worn off. especially in the mmo genre. ashes of creation was an extreme exception and there was alot of people that were saying they wouldn’t fund it that had previously bought into KS games like SC or w/e.

star citizen is one of many of the examples out there that has led to this but not alone.

but the future doesn’t matter much for CF if star citizen lives or dies imo. and it won’t affect the already in it’s death throes for years now mmo genre either. with luck it won’t be mmo enough in the things that have killed the genre to be considered an mmo by those invested in calling games mmos.

it will become quite a lesson in how not to develop a game i believe wether it succeeds or fails.

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Shiro Madoushi

Wait… Is Store Citizen a F2P cash shop game?

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holyavengerone

My understanding is that their model was always to be B2P with a cash shop.

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Kevin McCaughey

Yes! I love it! You couldn’t make this shit up! :)

deekay_plus
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deekay_plus

b2p cash shop.

currently you can buy mainly ships, a couple of skins that i don’t think work in game atm, and now in this patch in game moneys.

you need a copy of the game or “game and ship package” to play tho.

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Life_Isnt_Just_Dank_Memes

Is everything going to be wiped after alpha/beta are over and the game is considered to be in a released, but ever evolving state or are there never going to be wipes?

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squid

I thought it was still a tech demo.

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Gene Elder

Until the lock down the feature set and complete the core engine, it still is. What is SC is forced to do is work on polishing shit because they promised a community of a million backers they could be part of the alpha. So they have to give the rabid community something or there would be riots.

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Ashfyn Ninegold

Interesting point. I hadn’t considered the need to polish Alpha so it was playable by a large number as part of their problem.

deekay_plus
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deekay_plus

even outside of early access there is bugfixing and polishing as you go in software/.game development at every stage of development

this new spin that somehow if it weren’t for the RABID GOD AWFUL BAKCERS DEMANDING A PLAYABLE ALPHA AN ALPHA CAN YOU IMAGINE THAT?????? WE”D BE SO MUCH FURTHER ALONG AND SAVING MONEY AND WE”D ALREADY BE IN BETA

is so comical and idiotic. as if star citizen is the first and only early access game ever made or somebullshit.

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Armsman

Exactly. Might they be ‘further along’ in terms of having more features to iterate on? Yes. BUT, there would be features that on release players would demand be changed/removed; and they would probably not have a good grasp on a way to redo the network code to make the game actually playable on release. If anything the way they are developing the game they will have mist likely have fixed a major bane of ANY MMO retail release – The ability to actually have servers able to run your game and allow players to play it.

Will it have issues remaining at retail release? (assuming it makes it to retail release) – Yes. But there won’t be at a disastrous level to the degree it probably would have been if they had done the usual “Wait until Beta to test the server setup and get some game feature and engine mechanic feedback from the playerbase.

That said, do I think the way CIG has run this whole ‘open/semi-transparent development model is good/optimum? Hell no. But I will give them props for sticking with it for the most part. I think they often do try too hard to make it seem that everything is as planned and any ‘warts’ or problems are the exception (and they only time they openly admit a truly major delay/unexpected issue is when it starts to really affect their pledge funding stream.)

The fact, innovative game development isn’t just make a checklist and check off everything. Over a long project there will be:

– Time wasted due to inefficiency

– Time spent on R&D that absolutely fails to produce a workable feature (although what they learn may still aid development iin other areas.)

– Things that they thought would work well, be ‘fun’ in the game, but once fully implemented they find that’s not the case so they need to scrap and wholly rework some aspect, etc.
^^^
All the above (and more) will happen in ANY complex/innovative game software development project. If it were as easy/simple as say, ‘paint by numbers’ everyone would be doing it.

deekay_plus
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deekay_plus

have to keep in mind very early iterations of the combat and controls were met with quite a strong reaction from backers. there was a very long and vocal discussion about that and now we have something that more or less pleases both sides of the argument for now (turrets notwithstanding).

also noting most of the visible wastefulness has been stuff like star marine and their convention purposed slices. SM is widely considered a write off afaik and convention presentations are just a part of marketting – it’s just very unusual and costly in both cash and man hours to do it multiple times a year every year from the get go.

and ofc the first 2-3 years of development were a wash in general aside from the first mentioned controls stuff. but that very much would’ve happened later if not then so…

deekay_plus
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deekay_plus

so like absolutely every other early access game in the past 8 years?

i like how this is a narrative spin talking point now. that if it weren’t for those GOD DAMN BACKERS and their DEMANDS FOR A PLAYABLE EARLYACCESS STATE things would be at all different or further along.

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Armsman

Honestly, at this point it is a vertical slice/tech demo with a number of features (including engine tech needed to make many game features viable) still be worked on to get to a state they can be incorporated.

The above said, 3.2 is where they at least have the first working iterations of two of their ‘game loops’ working:

– The ability to buy and take commodities to another location and sell them (This has been in for a while but bugs and other issues have caused major issues for some. There’s still bugs, but it’s a lot more stable/doable in 3.2 – although they just discovered a bug that causes the stores to be empty of commodities to buy – although they also just found reliable repro steps and are working on a fix.)

– The ability to mine commodities and sell the results.

But yeah, I wouldn’t call SC a real ‘game’ at this stage of its development yet.

cmdr_cotic
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cmdr_cotic
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Armsman

There are full wipes/resets all the time (but your aUEC gets reset to it’s full amount too after any wipe). There’s always a wipe at the start of the quarterly .1 releases (IE 3.0, 3.1, 3.2); but they’ll also do a wipe if they feel it’s needed (to correct any major database issues caused by bugs or other issues.)