Fallout 76 won’t allow crossplay but is talking up mods and multiplayer

    
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Bethesda isn’t really that keen on allowing crossplay with its games these days. The studio recently confirmed that Fallout 76 isn’t going to feature crossplay between platforms, nor is Elder Scrolls Legends going to get it any time soon.

No specific reason was given for the decision, although there were heavy hints that Sony’s stance against crossplay was a factor in this. “Fallout 76, sure: It would be nice if I could play on my Xbox and my kid is playing on his PC and we can play together, but if we can’t,” said SVP Pete Hines. “But for Legends it’s absolutely critical.”

At least Bethesda is working on several features to make its communuty happy despite this, including a committment to mod support and an in-game photo mode.

Bethesda released yet another video, this one very pertinent to us because it discusses how multiplayer will work in Fallout 76:

Source: Eurogamer, IGN
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Anthony Clark

I just PC, and Xbox ESO could play together. Sad that it must be too technically difficult for them to figure out how to do.

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Schmidt.Capela

Kinda interesting take on PvP:

– If you attack someone, you do far less damage than usual until and unless the other player fights back; one-shotting someone should be impossible.

– If you manage to kill someone who never fought back you will lose the ability to see other players on the map. Meanwhile everyone else will be able to see where you are, be it to avoid you or to hunt you down.

– Killing someone who never fought back also puts a bounty to the aggressor, with the caveat that the bounty comes out of the aggressor’s funds.

On the other hand, I believe the end result will be griefers finding ways around it (like, for example, killing each other to reset bounties and keep the caps, or working together to avoid the hindrance of not seeing anyone else on the map), legitimate PvPers being annoyed with all the PvP limitations, and most PvE players still not playing the game.

Godnaz
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Godnaz

On the other hand, I believe the end result will be griefers finding ways around it (like, for example, killing each other to reset bounties and keep the caps, or working together to avoid the hindrance of not seeing anyone else on the map), legitimate PvPers being annoyed with all the PvP limitations, and most PvE players still not playing the game.

Griefers get no loot, no experience and no caps for killing a player who doesn’t fight back. They also get tagged with a “Wanted Murderer” label. A bounty that increases with the griefer’s level is placed on their head, and if the griefer is killed, the bounty is paid out of the griefer’s own caps. That kind of takes away any possibility of griefing being worth a loss in caps because your ‘partner’ who would be trading caps with you, would be taking away from you in the process without being able to give back in return without also taking a loss in currency. Make no illusions, its a PvP game that punishes PvP imo. I just don’t understand where this is all going if PvPing doesnt come with benefits aside possible junk drops.

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Paul

Only take that would interest me is make PvP entirely optional.

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Vicarious Fan

yeah except its going to be paid mods….

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Schmidt.Capela

Paid mods are just expensive, and usually crappy, DLC that is outsourced to third party devs. Support for paid “mods” doesn’t deserve to be called modding support.