Pantheon’s latest newsletter addresses balance between group harvesting and resource gluts

    
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New hires aren’t the only things going on in Visionary Realms’ Pantheon: Rise of the Fallen this month. According to the game’s latest newsletter, the studio saw “recent funding goals being met” and still prepping pre-alpha 4. The most exciting bit for me is the deep-dive into the harvesting system – that includes fishing, gathering, mining, salvaging, scavenging, skinning, and woodcutting so far. The system is going to sound pretty familiar to themepark MMO players, with the standard tool-and-node setup, but with a nod to sandboxers too, as the team is keeping an eye on the effect of materials on the economy.

“The current plan is to allow anyone to harvest as they wish, assuming they have the appropriate tool and skill level to interact with a node or harvestable corpse,” says VR. “When it comes to harvesting nodes, we’re currently aiming for ‘first come, first served’. This way we can keep a better eye on how rapidly materials are entering and leaving the economy. In the event we do end up allowing for group harvesting, we might consider allowing multiple players to interact with the same node within a brief window of time before it despawns though.”

The newsletter also has a peek at lycanthropes and their related clans in the game. And finally, there’s a recap of September’s efforts on “Faerthale, class implementation up to level 40 and several development tools,” as well as “another review of the Summoner and its connected pet system” – which is apparently much better than originally envisioned.

Source: Newsletter

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Shadex De'Marr

One thing I have seen becoming more rampant in today’s MMOs are hack bots that teleport from resource to resource, often under the map. FFXIV is currently a casualty of this trend. If Pantheon intends to go with a first come first serve design they will have to be extremely prepared to deal with this trend because if not they will find their players unable to gather anything. Age of Wushu was another game where this occurred and you would literally see a bot blink in as you were running to a node only to gather it and vanish. This crushes markets. I am a trades players. Since the days of running a shop in UO I love to be part of the in game economy. Unfortunately, with the exception of EvE and early DAoC, game after game has made design choices that destroy any chance for an actual market to exist let alone thrive. I am a backer for Pantheon and it is going to be one of the things I am going to be a champion every chance I get.

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Crowe

I totally agree with your concern. But based on my MMO experience, I expect that as much as we beg/ask in advance about this sort of thing, the vendor will only do something about it as a reaction post-launch. I’d love for the upcoming MMOs devs to be proactive about these sorts of things since they come as zero surprise to the players.

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packagegrope

at least with ffxiv each player gets their own resource node spawned, so the bots can’t swipe it from you.

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agemyth ?

Group harvesting!

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Slaasher

I see a cornfield in that picture.
Do we dare hope that there will be something like farming or whatnot? or is that just environmental eyecandy?
One of the few things I loved about archeage was the whole farming idea.

packagegrope
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packagegrope

vanguard had group harvesting (within your party) and you got more resources from the same node. it was a really great system.

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Adam Russell

Yea when a rare node spawned we would put the call out to guildies to come help.