EVE Vegas 2018: EVE Online is finally getting a fair wardec system

    
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In my latest EVE Evolved column, I looked into the unfair nature of highsec war declaration in EVE Online. This feature bypasses police protections against PvP and is typically used by powerful corps to effectively grief small non-military organisations. CCP recent revealed that it had stats showing that corps hit by wardecs are likely to collapse in activity and never recover, something that can’t be good for player retention.

At EVE Vegas 2018, CCP Burger revealed some of the shocking stats CCP has collected on the topic and plans to fix the situation. It turns out that just 5 corps are responsible for 50% of all wars in EVE, and that only 4% of wars see the defender actually getting a kill. An average war sees 105 kills by an attacker for each loss they suffer, but those stats improve by almost a factor of 50 when the wartarget has a structure. “Wars with objectives are way, way, way better than wars without them,” Burger concluded.

A plan is now in place to solve the wardec disparity with a radical series of changes. The first major change will hit in December and will restrict wars so that they can only be declared against corporations with a structure in space. This will eliminate almost all of the current griefing while guaranteeing that the attacker has a strategic objective, but to create compelling wars for the defender will take something new. A full redesign of the war system is then scheduled for development in early 2019, though there are no details yet on how that might work.

The new system could be as simple as suspect flagging people who attack structures or something more extensive, and its development will likely involve feeding back with players and the CSM. The December change will allow purely social corps without structures to play without fear of wars for the first time in the game’s long and bloody history, and will hopefully lead to a much fairer system for smashing spaceships together in EVE Online.

Massively Overpowered is on the ground in Las Vegas for EVE Vegas 2018, bringing you expert coverage on EVE Online, Project Nova, and everything else CCP Games has up its sleeve!
Disclosure: In accordance with Massively OP’s ethics policy, we must disclose that CCP paid for our writer’s travel to and accommodation at this event. CCP has neither requested nor been granted any control or influence over our coverage of the event. You know wardecs are broken when a room full of hardcore EVE warmongers cheer for their removal.

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Bob Kaster

I’d be curious to see how many structures are passed off to single player holding corps following this change.

April-Rain
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Kickstarter Donor
April-Rain

This is definitely a step in the right direction for sure!

Alex Js.
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Kickstarter Donor
Alex Js.

Meh. There are already many ways to prevent being wardecced by Marmite/PIRAT and others and keep doing whatever YOU want to do without them bothering you. For example, you can stay in an NPC corp – sure, there are high taxes and these corps don’t give you any benefits (like ship replacement programs) but nobody will bother you with any wardecs. Or you can simply move OUT of crappy space systems (“crappy” = everything with positive security rating), find a corp in regions like Omist, Feythabolis, Paragon Soul and other similar places and just mine or manufacture or farm NPCs without any other corp bothering you and without the need to ever going back to empire space ;-)

dixa
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dixa

ah…you mean all the same stuff that is constantly spouted over the years as “solutions” that gave us that lovely graphic they showed?

clearly these “solutions” have not worked in the last 15 years. It’s time to try something new to keep the game profitable. MMORPG’s die without player growth, even one like Eve.

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Oscar Morejon

Ill tell you what… these aren’t solutions, they are work arounds. There are good reasons to live in Highsec, maybe some people want to mine all day, i dont know. Id like to live out of highsec and wormhole dive for living. But between wardeccing and CODE, Highsec is pretty much cancer. Being in a corp shouldnt be a determent either.

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Arktouros

Definitely a step in the right direction.

Wars were a huge reason to avoid hooking up with a larger group of people. Being in a 1-2 man Corporation it worked out well cause you can disband Corp and reform it to dodge war decs while limiting your tax hit you get from NPC corporations. However for medium scale corporations this just isn’t really an option.

Hopefully these rules make their way into EVE Mobile (and hopefully EVE Mobile has a decent business model).

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Denice J. Cook

Goon and other corps can still suicide gank miners and newbies in high sec, and CODE can still demand their “protection isk” in high sec or they’ll do the same, but this is at least a start.

It also by no means eliminates all the other problems new players face (like contract, broker, and teaming tricks), nor their subsequent quitting for any of the aforementioned reasons, but something is better than nothing.

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Arktouros

As a former high-sec miner most of the suicide ganks were pretty ineffective all around unless done in a large coordinated effort towards static locations. With a minor amount of proper preparation they became a wholly a non factor unless you really AFK mined a lot and never paid attention.

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Ironwu

Good on them for fixing this problem. Now, if they would only fix the other problems with their PvP model.

I would like to point out that in the real world, people don’t generally just walk up and murder other people for the fun. And when they do, we label them as Murderers, Serial Killers, and Terrorists. And we NEVER, EVER ‘forgive’ them and let them go about in a normal, social manner again.

Would it not be great if CCP put a mechanism in place where, depending on the security level of space, you built up negative status for attacking non-combatants? And it NEVER went away, until you got to the point where all civilized fleets saw you as Kill On Sight? Oh, and the status would follow your money and be marked as ‘blood’ money so folks would be wary of trading with you. Would need details and refinement, but why not? The current mechanism really does not work for normal, social folks.

Just my 2c. I gave up playing EVE many years ago due to the rampant griefing + lose everything philosophy.

April-Rain
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Kickstarter Donor
April-Rain

Nice idea, risks and consequences should be definitely higher/ harder on the attacker in high sec, a big issue is suicide ganks to just steal your shit and once that has happened even in high sec a few times it does not make a new player get tougher it makes them quit.

low and null sec is where this should be happening and what new players aim to get to, making high sec even more noob friendly would get players in long term and improve player retention which seems to be eve’s biggest issue.

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Paul

About time – I wonder how many players the sociopaths have cost the game over the years with the old mechanic

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John Mclain

I think you meant Psychopaths, sociopaths don’t tend to go the route of wardecs, we prefer infiltration and bringing down corps and alliances from the inside.

To simplify it for future sake, Psychopath = mindless violence, Sociopath = Agenda driven with planning. The only real characteristic shared is a lack of empathy for others.

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Paul

Some interesting reads if you Google the difference between the two :) One thing I read said “Moreover, while a sociopath would feel no guilt about hurting a stranger, they may feel guilt and remorse over hurting someone with which they share a bond.” – most of these players will be in corps that presumably work together rather than turn on each other at every turn as true psychopaths would tend to do?

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Dagget Burmese

This should be a big help. suicide ganking, by comparison, is far less of an issue, and more easily dealt with individually.

Staff
Kickstarter Donor
Chris Neal

Finally. Now maybe I can make an honest and concerted effort to join a corp and happily eat rocks or go space truckin’.

harbinger_kyleran
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harbinger_kyleran

It will let players form a corp without having to fear being wardec’d for trying to play together.

A long overdue move.

dixa
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dixa

This wont stop suicide ganking, but may be enough for new people to give the game a go again.

harbinger_kyleran
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harbinger_kyleran

Suicide ganking just needs so harsher penalties.

Years ago a player would have to PVE in null sec for weeks to get their rating high enough to return to high sec, these days gankers can hop right back in.