The Daily Grind: What wildly implausible settings would you like for an MMO?

    
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Let's just overlook some stuff.

If you had told me before it happened that we would get an MMO based on the works of Tad Williams, I wouldn’t have believed it. Whether or not Otherland is actually any good is… honestly, not relevant to this particular discussion. I’ve heard enough to keep me off of it, but it’s still an MMO based on a series of book s I would never had bet money on getting.

Not that I don’t have my fair share of other settings I’d like to see in MMO form which are unlikely to happen. We’re probably never getting a Planescape MMO, for example. Guy Gavriel Kay’s Tigana is one of my favorite books, but it’s not getting turned into an MMO. There will be no MMO based on Saga or Empowered (especially when we don’t even have a Marvel MMO running) and I wouldn’t dream of expecting something based on Futurama.

And yet… Otherland. Sometimes we get those implausible things. So tell us, dear reader, what wildly implausible setting would you like for an MMO? Not one you think will actually happen, but just one you’d like to see?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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kjempff
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kjempff

Some kind of space-time travel universe… but how to do it without it turning into a farce ?

But instead….
I would like to see a mmo+rts mix, where both are completely inter-connected in the same persistent world. Not just switching between “modes” but your actual mmo character is also the rts persona, and resources, crafting, farming and everything is shared and connected.
And on top of that, the world should be dynamic and ai driven.

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mysecretid

I’m still waiting for my espionage-adventure MMORPG, ever since the original (i.e. the good) version of The Agency was abandoned by Sony, before the whole thing was cancelled.

Not exactly a “wildly implausible” game setting, I know, but you might think it was, given how we haven’t seen a spy-adventure MMORPG yet.

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Phubarrh

Michael Moorcock’s End of Time, where the residents have virtually unlimited powers of creation, and time travel offers the opportunity to take them anywhere in history.

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Arcanum Zero

MMOs, to my mind, are about the intersection of two things: exploration and socialization. Whether theme park or open world, the genre most benefits settings with an unknown or nostalgic frontier, and with a player community that is free to move around in it and benefits from talking about it. With that in mind, nearly every fictional universe I can think of would be better served by a different genre of game.

We just don’t write novels or movies about groups of people carousing aimlessly through the wilderness.

The problem with basing an MMO on a popular story is that stories have themes, and those themes are very rarely served by long-distance travel and party mechanics. LotRO is the exception that proves the rule (in a rare instance of actually using that idiom correctly!) — LotR is /all about/ long-distance travel and party mechanics.

Not that being a tabletop RPG is a silver bullet — Shadowrun always comes up in these discussions, but it has no exploration element and encourages antisocial behavior between characters whenever they are not cooperating as professionals (and sometimes when they are). Cruising around 2050s Seattle would be awesome, but it would be filler.

My heartbreaker MMO would be an open world game making use of the entire D&D multiverse. I enjoy Neverwinter and DDO, but they squander their birthright. The major cities are the least interesting things about the D&D multiverse and the setting is too vast to justify falling back on theme park hubs.

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Ardo Norrin

Steve Jackson Games’ GURPS: Infinite Worlds setting. Built-in player conflict (multiversal cold war between the democratic Homeline and autocratic Centrum), built-in PVE conflict (the dimension-conquering Nazi world of Reich-5), and the fact that you could make a zone of literally anything you want.

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Leiloni

I don’t think it’s implausible at all but I’d love to see a Dragon Age MMO. :)

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Joseph Chello

Open-world survival based on the Terminator universe with the graphical fidelity of Red Dead 2.

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PhoenixDfire

Has anybody considered a Babylon 5 MMO? Walking around the station, flying Star furies, visiting Narn, Minbar, Earth or Centari Prime would feel awesome to me. Still painful we never got the Starfury Space Sim Game.

Oh and definitively a MMO set in the Matrix … Oh Wait….

kjempff
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kjempff

Hmm maybe but… I would def. go for a Riddick lore based universe :D
For some reason those films just triggers my imagination (I mean for a world). I am not sure why but that to me is the purest sci-fi.

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Ken from Chicago

The Moon. Play where gravity is one sixth of Earth’s. Where everyone can do superleaps, and have to since you can’t feasibly run–although you might be able to roller skate. Even in underground, sealed, oxygenated sprawling moonbases protected from radiation and random meteor strikes, gravity would still be a factor.

It could be a high tech base of survivors from an irradiated Earth that no one can return to. Perhaps advanced super science has allowed humanity to unlock the powers of the mind, telepathy, telekinesis, teleportation, etc.

It could be a low tech base of far in the future where scientific and technology knowledge has been lost and scarce, where humanity has reverted to an agrarian society on a terraformed Moon with strange tall plant life and animal life mutated by exposure to radiation.

Or if not the Moon, some other world or moon far from Earth with a radically different gravity. Anything other than yet another fantasy mmorpg.

Cadaver
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Cadaver

Tigana was wonderful. I think GGK is in a league of his own.

I always thought Fritz Leiber’s Nehwon would make a good setting for a MMO, but I don’t think many people are that familiar with the world of Fafhrd and the Grey Mouser.