Happy Friday. Let’s talk mobile. MMORPG players in particular run along a certain demographic that does not align well with mobile. Oh, sure, we have phones, Wyatt Cheng. I do. I love my apps and games too, and I use my phone as a workhorse and a toy every single day. Buuuuut. When it comes to MMOs, I want to see big, bold virtual worlds, the kind that immerse me on multiple levels, the kind so complicated and detailed that only a mouse and keyboard are going to be enough to make it go. There’s nothing on a phone that can do that yet. Heck, there are vanishingly few MMOs on PC that can still do that, if I’m honest.
In light of that, the BlizzCon interview at which Blizzard says “many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs” is mildly disturbing (cheers, Kavorka!). Even non-MMO players are freaking out over this otherwise innocuous comment, showing a distinct divide between PC and mobile that is much more than just some Diablo Immortal uproar.
Are you hostile to mobile MMORPGs? What about mobile games in general? Are you concerned over the shift of a major publisher like ActiBlizz, or do you shrug and figure there’s enough pie for everyone?