Camelot Unchained recaps reabilitation, trebuchets, dances, and ongoing testing

    
8

The Friday updated for Camelot Unchained wasn’t actually posted until Monday, but hey, we’ll take it, am I right? City State Entertainment’s Tyler Rockwell recaps the ongoing beta one phase and progress the devs are making on a number of projects, including animation popping, the revamped characters 2.0, and of course, trebuchets.

“We’ve been busy this week, continuing to iterate on our first siege scenario as well as planning more siege-related work,” he writes. “Of particular note: We continued adding improvements to building destruction, began concept work on Realm variations of the trebuchet model, and updated the map’s visuals. Backers were able join us in testing these changes and more every day this week!”

Mark Jacobs also sat for the weekly Q&A stream, noting that “top men and top women” are working on the reabilitation system and promising not to treat EU players as “second-class citizens.” Notably, during the stream a backer asked about bringing dance emotes over from old Mythic games; Jacobs, who was once an attorney, says he likes dances but not to expect him to make the same mistake Epic did by porting them over wholesale.

8
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
PanagiotisLial1

I am a bit curious, when it is expected to come out in a persistent playable state, in about? Its one of the games that do look interesting

harbinger_kyleran
Reader
harbinger_kyleran

Shhhh, one does not ask those sorts of questions.

It will release when its ready.

LULZ.

Reader
Mark Jacobs

LOL right back at you HK. We’ve said repeatedly that we’re trying for an end of the year release if things go our way (hiring in particular) but if not 2020. There’s lot of reasons to criticize us, including being late, but we have laid out our release date goal. :)

Reader
Mateusz Pachnik

Still w8ing for the game, but it is slowly killing me >.<

Reader
Mark Jacobs

You’re not alone. Fortunately, we’re up to task.

Thanks for being patient with us!

harbinger_kyleran
Reader
harbinger_kyleran

It’s not patience, its release delay burn out, players are starting to just no longer care.

You can only wait so long for something then you just move on.

Ah well, looks like Astellia is releasing this year. (Talk about coming out of left field)

Reader
Mark Jacobs

I’m sure we can both name a lot of games (and even some films) that were late and people said the same thing which went on to huge success. I’m not saying we’re going to do the same thing but the bottom line is that if you release a great game, even if it is a few years late, it will succeed. The opposite, releasing a game too early, almost always ends in failure.

I think it’s a fair risk to take. And unlike most of the games that have been late, more than 80% of our Backers can take part in our tests during the week and weekend. So it’s not like we’re going all Willy Wonka on them and disappearing.

Hamblepants
Reader
Hamblepants

Yep, agreed.

The difference (between a good game now and a good game in 1-2 years) will be in which specific people play, not whether the same # of people play.