Camelot Unchained recaps reabilitation, trebuchets, dances, and ongoing testing

    
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The Friday updated for Camelot Unchained wasn’t actually posted until Monday, but hey, we’ll take it, am I right? City State Entertainment’s Tyler Rockwell recaps the ongoing beta one phase and progress the devs are making on a number of projects, including animation popping, the revamped characters 2.0, and of course, trebuchets.

“We’ve been busy this week, continuing to iterate on our first siege scenario as well as planning more siege-related work,” he writes. “Of particular note: We continued adding improvements to building destruction, began concept work on Realm variations of the trebuchet model, and updated the map’s visuals. Backers were able join us in testing these changes and more every day this week!”

Mark Jacobs also sat for the weekly Q&A stream, noting that “top men and top women” are working on the reabilitation system and promising not to treat EU players as “second-class citizens.” Notably, during the stream a backer asked about bringing dance emotes over from old Mythic games; Jacobs, who was once an attorney, says he likes dances but not to expect him to make the same mistake Epic did by porting them over wholesale.

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