EverQuest turns 20 with new video and infographic as new progression servers arrive

    
8

Classic EverQuest turned 20 years old this weekend, with anniversary content (for EverQuest II as well) and two new progression servers. “While we always plan and hope for the best, our experience has shown us that the first couple of days with new progression servers aren’t always perfect,” Daybreak admitted Saturday morning, and the studio was right: The forums were quickly (and still are) awash in complaints from gamers trying to access the time-locked servers but instead encountering crashes and connection issues. Just like old times!

That said, we streamed from the game on Saturday and hopped around on our froggy without many serious problems, so plainly not everyone was affected.

Daybreak has out-of-game plans to celebrate the game’s birthday too, including an exhibit at SDCC and the re-release of the original soundtrack. In the meantime, check out the studio’s celebratory video and infographic, plus our recap of the game’s recent activities. (Kinda feeling sorry for poor Tharkis right now! They kinda called him out!)

Source: Producer’s letter. Thanks, Jay!
newest oldest most liked
Subscribe to:
Reader
Patreon Donor
TheDonDude

We ruined our own lands, so we’d best not ruin Fippy’s.

Reader
Wilhelm Arcturus

When you log into EverQuest, one of the little loading messages is about spawning Fippy Darkpaw with a number in the 400,000 range. Having seen that message this week, if felt like a low number given twenty years having gone past, having had a couple dozen servers running in parallel for most of that time, and the fact that he spawns pretty frequently. But now Daybreak says we aren’t even there yet. Maybe they just counted player kills.

Perhaps this includes a philosophical element. If nobody is in North Qeynos to see him, does Fippy continue to spawn? Does he spawn, but just hangs around chatting with the guards until somebody shows up?

Reader
Tuor of Gondolin

Fippy does not just “stand around”! Fippy runs! He runs to his doom! He does this because that’s what Fippy does!

Polyanna
Reader
Patreon Donor
Kickstarter Donor
Loyal Patron
Polyanna

The /played time for character Tharkis means that person (or at least his or her account) has been in-game for 66% of the entire time (24/7) that has passed since it was launched. That means someone has been playing this game during every waking hour of almost every single day since the game came online until now.

Reader
Wilhelm Arcturus

I wouldn’t be surprised if it was a character used for selling in the bazaar. There is no logout timer in EQ because until 2012 there was no offline selling. You had to leave a character logged in and standing around in the bazaar. Some people still do that, no doubt out of habit.

That used to be the case in EQII at launch as well and I had a character with a ridiculous amount of playtime in the first year because I would log him in before I went to work or went to bed and just leave him there. Offline selling was quite the boon when they finally put it in.

semugh
Reader
semugh

I’m envy of this tharkis dude. I was there at the start but then I fell for internet spaceships…

kjempff
Reader
kjempff

Back in 99-04 I often just left the pc on with characters logged in. Got me 800 days and probably half of those were actually played. Later with comebacks/tlp/emulators I upped that number to 1500 and counting, but I don’t leave the pc on anymore, can’t sleep with all the noise. So that is maybe up to 1000 effective days played in total.. kinda scary to think about – And now I am on it yet again with the initial tlp rush.