EverQuesting: EverQuest turns the big 2-0


Today is a pretty big day in Norrath: EverQuest turns the big 2-0! Impressive. Twenty years is quite an accomplishment. Even more impressive than lasting two decades is doing so without languishing idly in maintenance mode. EQ has continued to receive regular expansions even amid some rough years for Daybreak. And this past year has certainly one of those; for every step forward there seems to be two (or more) steps back. Remember “Who’s Columbus Nova“? Still, EQ keeps pressing ahead, and it now has 20 years under its belt. Few MMORPGs can boast such a claim!

Like the 19th before it, EQ’s 20th year has been full of festivals and progression servers, capping off with its 25th expansion in December. But perhaps nothing will compare to celebrating such a momentous anniversary this March, regardless of any shadows from the year. Here’s a look back at this milestone year and a look ahead. And an invitation to party!

Progression = one step forward

Apparently EQ is not for you unless you’ve already been there, done that — and want to do it again! You might have noticed that getting into EQ as a new player is pretty tough. You can’t even enjoy huge chunks of many holidays and events — such as the current 20th anniversary celebration — unless you are high or max level. That is not likely to change; doing so would be considered detrimental to the game.

While it is perhaps strange and even sad to hear a studio admit, it makes sense that Executive Producer Holly Longdale would say that EQ’s emphasis is not on acquiring new players but instead reacquiring old ones. EverQuest seems to have hit its stride with progression servers during recent years. Although new players can jump in on progression servers and start over alongside everyone else, these servers bring various nostalgic experiences to players. You can see that progression servers are easily the biggest focus: Out of the past 12 months, progression server-related news accounted for 50% or more of the official announcements for five full months, with that number jumping to six if you take away sales posts. In August alone, five of the six announcements were all about progression server unlocks. (The lone topic was announcing a bonus XP and market sales event for members.) The only times progression was practically a non-topic were the months that focused on the new expansion. And surprise, part of the big 20th anniversary celebration includes — you guessed it — two new progression servers.

Still, hearing that Daybreak is happy with this and really has no interest in or plans to court new players feels awkward. It goes against what the rest of the industry seems to want us to believe. But as Longdale stated, this is working for them to sustain the game, so why would they change it? Trying to chase the newer shinies and trying to cater to what newer players want tends to drive away the long-term loyal fanbase. And those fans have kept the game going for 20 years; they can surely keep it going a while longer. If you rock their boat too much and they bail, chances are you’d have nothing. So catering to the die-hards could indeed be the best plan for EQ’s continued longevity. That means keep expecting variations of progression servers, expansions, and a continued increase in power level.

Two steps back

April might have been one of the hardest months for Daybreak; the whole Columbus Nova fiasco really shattered a lot of trust. Even some usual supporters of Daybreak reached their limit and now stepped away. On top of the infamous “no affiliation with Columbus Nova” line (after years of pushing that very fact), there were multiple layoffs and the chief publishing officer left the company. Remaining staff had to try to reassure the EQ community that the game was fine and that development was moving forward — no easy task when offering no details at all. April also included a bonus XP event for all players that came about as an apology for extended downtime.

February 2019 also had a hiccup when players were not overly fond of the proposed anniversary progression server rules. Hopefully, the reworked rules/changed names will be more to the community’s liking.

More steps forward

As lean as it might have seemed outside of progression servers, other positive experiences happened throughout the 20th year, including a screenshot contest that awarded a 90-day all access pass to the winner, a free Metamorph Totem: Summer Murkglider gift for members, fall fun events for all players instead of just members (including reduced lockout timer and bonus XP events), and the Hardcore Heritage event.

Hardcore Heritage, which took place from June 6 to July 3, 2018, gave players a reason to revisit popular lower-level lands for great loot. Starting at level 80 and increasing up to level 105+, players could return and experience high-level adventures in Blackburrow, Cazic Thule, The Ruins of Old Guk, the Estate of Unrest, Crushbone, The Permafrost Caverns, The Castle of Mistmoore, Nagafen’s Lair, and Ruins of Sebilis. Giving your high-level players more challenge isn’t a bad thing.

Of course, the expansion The Burning Lands is a big highlight of the year. Launched in December, this expansion — the game’s 25th — sent players back to the Planes for the Trials of Smoke to settle the conflict between the djinn and efreeti, with six expansion zones, new raids, and the new luck stat.

A huge step in the right direction is highlighting the community that has kept EQ a thing for two decades. Daybreak put out a call for player stories in word and video form, and folks can enjoy reading some of those memories on the forums. And in a very happy turn of events, Longdale announced in her January 2019 Producers letter plans for the rebirth of a fan event this summer! More info was to be forthcoming in March, so hopefully we learn more soon. Local players didn’t have wait: Just last week the community was invited to kick off EverQuest’s 20th Anniversary by meeting up at BattleMage Brewing Company to enjoy camaraderie and a special brew, an IRL version of Brell’s Blessed Stout.

Steps in the right direction?

Some news is hard to pinpoint as necessarily positive or negative until we can view the eventual outcome. One of those bits of news was the announcement of development of EverQuest for mobile. Not much more has been said about it than its existence, so who knows how this will turn out.

The lifetime subs offering in December could also swing either positive or negative — we won’t really know which way it settles until we can view it in hindsight. As for the present, it is seen as both: Die-hard fans were pretty happy for it, while others found it more of a desperate move to get fast cash before the studio possibly implodes. Is Daybreak in danger? n January, EverQuesting explored the likelihood of Daybreak surviving 2019, something that’s no longer a forgone conclusion.

Party steps: Join the celebration

And now, it’s here. The 20th anniversary celebration has begun! In-game events have started rolling; here’s a list of what you can enjoy. Just be sure you get all your celebrating in by Friday, May 10th, as that’s when the anniversary content leaves the game. (Although the announcement says 2018, I think they mean 2019!)

  • Earn 50% more experience from now through March 31st (the official announcement appears to have last year’s date; I am pretty confident they mean Sunday, March 31st, 2019 and not Saturday in 2018).
  • Selo and Mangler progression servers opened at 3:00 EDT p.m. on March 16th, 2019
  • Gnome Memorial Mountain zone, an underwater domed Gnome habitat that just breached the sea’s surface, is open. It brings with it 11 new quests, two heroic adventures, one mission, four collections, 21 achievements, and three raids for players levels 95 and higher. Of course, there are many new rewards as well.
  • A new anniversary pack is available with potions and weight-reduction bags.
  • Anniversary content from the 14th through 19th anniversaries will go live on Saturday, March 16, 2019.
  • Anniversary legacy content from the 5th through 13th anniversaries will return on Friday, April 12, 2019.
The EverQuest franchise is a vast realm, and sometimes MJ Guthrie gets lost in it all! Join her as she explores all the nooks and crannies from Antonica to Zek. Running biweekly on Thursdays, EverQuesting is your resource for all things EverQuest, EverQuest II, and Daybreak. And keep an eye out for MJ’s OPTV adventures!
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Jim Bergevin Jr

They may not be trying to court new players, but they got one in me, in both EQ games, on non-prog servers. I avoided MMOs until Guild Wars came around 14 years ago. It’s been a joy to experience some classic RPG and MMO action, dated graphics and all (though the update to the tutorial zone is impressive).

Melissa McDonald

I’d sign up for Lifetime if you gave me EQ1 with BDO graphics. I just can’t go backward in graphics unfortunately.

Coldrun ??

My first MMO back in ’99 before switching to WoW. Mazel tov! May you enjoy another 20, EverQuest.

Still sad about the cancellation of EQN. :(

Adam Russell

Many say the burning lands expac was too hard, but the gnome memorial mountain is a step down in difficulty maybe 2.

Bruno Brito

EQ really needs a new game, and i highly doubt DBG’s competence for it.


They shouldnt had cancelled EQ Next, they had momentum and hype behind it already


If only they had followed the original vision, and being smart enough to drop that voxel idea that obviously didn’t work. Just the dynamic world pve sandbox without destructable world .. that is what players wanted, and what could have kept daybreak in business for years to come – now someone competent has to make that (true next gen) dynamic world mmorpg.

Melissa McDonald

The voxel world worked beautifully and Landmark was an amazing game that was abandoned far too early. As far as I can tell DBG quit on it because making EQN all that was promised was simply going to be mighty expensive, and they aren’t really in the business of spending money. But it might also have to do with the fact that they discovered in the first week people were going to make anything they wished, and that would break ‘canon’ and the vibe of EQ’s world of Norrath. Giant Pikachus and Starship Enterprises weren’t really supposed to be in Norrath, but people made them. And also I take the devs statement that “combat simply wasn’t fun” seriously, because at least in Landmark, it was a joke.

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Really impressive. EQ was my first concrete experience with a MMO, a long long time ago, watching a friend play, not playing myself.
Congrats on the longevity Everquest <3


Wish I had more time to play this but alas RL gets in the way.


Wishing them the best. I had tried the 2 games a while back and while I had a specific problem that didnt make any of those stick(though I may retry) I found EQ1 gameplay/immersion better than the wow-like gameplay of EQ2. That said EQ2 had housing and for a Theme park it was quite detailed – while to the point I reached I didnt see housing in EQ1


Congratulations Papa EQ!!

Some have said THIS was the game that started it all!!

Keep on truckin’!!

Castagere Shaikura

Congrats to them. And Anarchy Online came out less than a year later and look at it now. I really hate Funcom.


I am playing at the new AO server and really having a blast at the point I barely play my other games much. If one good thing will come out of it in the end is Funcom saw the IP is a lot more popular too than they had thought.(logical if you consider most people related to original AO dont work there anymore) They admitted they didnt expect anywhere close to the players they showed up and this congested their support system too