EverQuest producer teases 20th anniversary events and the resurrection of Fan Faire

    
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Blocky

Daybreak just had a tough year, but EverQuest is focusing ahead on 2019. This March, the game turns 20 years old, and Holly Longdale’s first producer’s letter of the year emphasizes this anniversary and the community that brought it to this point. She invites players to “Live the Legacy” of EverQuest, with everything from in-game celebrations to real-life festivities.

In classic EQ, the anniversary events will include a brand-new land, new raids, and rare items with a story about preserving the past as well as two new progression servers — one hardcore and one super casual. Longdale also told us that EverQuest II will support the anniversary with its own take on content (and recreation of some original EQ stuff) along with its own progression server.

As fun as game events are, many fans have missed the real-life gatherings of Fan Faire and SOE Live. Longdale offers welcome news on that front: Devs working on a fan event for this summer. More details involving timing and location should be available in March. Can’t wait that long to share stories on how EQ has changed your life? You can send in a video (15 seconds or less) to help commemorate the occasion.

Source: January producers letter press release
Update
The producer’s blog is now live for everyone!

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Matthew Yetter

You know, I attended Fan Faire back in 2008. They were all abuzz about the work they were doing to bring Free Realms, EQ:Next (which I think was being called EverQuest 3 at that point) and The Agency to launch. Freebies were available for The Matrix Online and Star Wars Galaxies. The Vanguard panel was talking about all the “amazing” things they were doing to relaunch that game.

In short, I don’t think Fan Faire coming back is necessarily a positive thing. Maybe more of a harbinger of doom?

kjempff
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kjempff

Ah new progression servers, nice.
I hope it is not another true-box, and not another 3 month unlock.
The perfect one for me would be a 3box max (yes of course it can be done, emulators can do it) because that makes it possible to do lighter stuff when you cannot group because lack of time or lack of other players, but you cannot do harder content alone so it prevents me-myself-and-I armies.
Then 1-2 months unlock because .. well if I have to wait 3 months for an expansion I will burn out halfway through each and every time with a possibility of not coming back because I might have picked up something else in the meantime.
Not locked in pok, but continuing.
Instanced raids obviously= no poopsocking and less drama and monopolizing.
Maybe even events, yes I would pay extra.

kjempff
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kjempff

Also 3 boxes is around the limit you can control without cheat programs. Running more than that you are almost certainly using mq or isBoxer.
And not boxing in everquest .. yeah that was maybe fun in 1999, but even back then I got my first druid port box pretty fast, and today I would be bored out of my mind playing one character especially one of the simpler classes. Not to mention, I don’t have the 5 uninterrupted hours to find and stick with a group, sometimes(often) I just need to play for an hour without the chains of commitment and being able to log with a few minutes warning without leaving a group hanging.

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Toy Clown

The good ole’ days of Sony Fan Faires. Hit a couple of them when I played SWG and had fun meeting up with guild mates, meeting devs, getting drunk, the free food, the wild parties…. *Coughs* I digress. xD

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Tandor

Whatever people may say about SOE and DBG (and as a European player who actively helped to fight off the sale of the European playerbase twice, first to Ubisoft and then to Prosiebensat.1 I’ve said a few things myself), the fact is that they deserve some credit at least for keeping EQ running for so long, and not in any maintenance or “faux maintenance” mode either but with constant and regular expansions. Not only that, but EQ laid the foundations for pretty well all modern MMORPGs and EQ2 remains a huge and exceptional game in its own right. Their development abilities have never been in doubt, notwithstanding how players feel about their customer management skills both on and off the forums.

Maybe I’ll consider the super-casual progression server for EQ, and it really is time I forgot my grievances against SOE/DBG and reinstalled EQ2!

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PanagiotisLial1

The problem is for new players, it needs some foundation to make it easier for them to start the game and integrate to the community.

I tried both EQs a while ago(post-daybreak acquisition) and tried twice to get into them. The games, especially EQ1 despite the low quality graphs, seemed to appeal to me but there is no way to start playing from scratch. Guilds dont want to get you even if you are a new player for example and after tutorial there is a complete lack of idea of what you could/should do. That is for EQ1, for EQ2 it fees easier to get into, but it gives less of fantasy setting feel. Good graphs, decent craft system and great housing but again hard to interact with people, guilds dont even care again either. Part of all that inaccessibility is on Daybreak but I think the community also isnt too welcoming to new players and maybe doesnt even believe new players could exist so those that try usually give up shortly after as they feel they fit-off that community

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Tandor

That’s where the progression servers are useful, because everyone starts over and players are massed in areas where grouping occurs as well as public chat. Sure, veteran players will advance more quickly than new players but there’s a much more sympathetic response to new players than on the main servers where most players are maxed out. The original EQ will, however, always be harder for new players to get into as it’s a throwback to a very different gaming era when exploring and finding out what to do was the whole basis of the game. Few new players are able or willing to switch to the old way of adventuring. As you say, EQ2 is much more modern and therefore much easier to get into.

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PanagiotisLial1

Actually being mainly into sandbox gaming I didnt mind exploring but since a complete lack of direction and asking advice gets most of the time ignore I just happened to fall into suicide type of exploration where something a lot higher got me in 1-3 hits. Its actually easier to ask for advice on an MUD with 50+ concurrent players than on EQ help channels. For EQ1, may seem weird to many, but I liked you actually memorize spells, a throwback in the style of old single player dungeon and dragons games. For the community it also makes it seem more bad this type of ignoring new players happened into RP servers my second try. RP based servers, no matter game, are usually actually in need of “new blood”

EDIT: I didnt want to start progression server at that point cause I wanted to see the games too before committing to a subscription

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Reht

They created something called the Hero’s Journey to help with this.

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Baemir

Yeah very true. If you go on the EQ2 forums, there’s an active thread right now about being as welcoming as possible to new players, and there isn’t much dissent against that idea. So it’s not like the playerbase is super toxic or anything. I think it’s just that most of the people playing EQ and EQ2 are diehards who have been playing for over a decade or two, and have completely forgotten that new players are a thing. They probably haven’t seen a starting zone since they created their last alt back in 2008 lol.

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PanagiotisLial1

Yes there wasnt anything toxic, just everyone went on with their business and probably didnt want to spend time with newer players. I remember once I tried a game, old game, and people didnt believe I was new, but I was, lol. Not sure if there is a similar case here when new players start

kjempff
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kjempff

As for eq1, a new “virgin” player is like a unicorn, you want to keep them alive and help them with everything you can .. so they may “see the light” and get that enjoyment you have and had with the greatest game ever made.
The problem though is that as a veteran (and most people are on progression servers) you are so much more efficient and know stuff than a new player so some things happens.
1. They keep up with you, but since you only do the fastest and most efficient leveling content, they actually miss most of the game.. the ups and downs, the places, the lore, messing up and learning, the excitement of finding out stuff.
2. You outlevel them so that by the time they are 20 you are already max and leveling an alt.
3. You “help” them by throwing free gear at them, but sadly this can easily ruin the game experience and that feeling of accomplishment that eq is so famed for.

The best to help a “virgin” in my opinion is to help with information, help them with tough quest fights and group with them at their level (no powerlevel), but otherwise let them have their experience at their pace. Obviously this needs to be on a progression server or emu.

Alyn
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Alyn

Personally I congratulate the devs. and others who have managed to survive all the turmoil at Daybreak. EQ by many standards is the grandfather of all of our modern mmo’s including World of Warcraft.

My hope is that this grand old mmo shall continue on. Twenty years is quite an achievement!

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Reht

Yeah, they get a lot of crap from their community, but the amount they get done with such a small team is kind of impressive.

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agemyth 😩

Oh nooooo. Fan Faire revival gets official mention by Daybreak now of all times? You need fans to run a Fan Faire. I assume they mean more of a get-together more than a flashy event like others run these days (TennoCon, CitizenCon, etc).

The last SOE Live was probably the big EQN + H1Z1 (when it was still an ambitious MMO) parade, right? Depressing.

In classic EQ, the anniversary events will include a brand-new land, new raids, and rare items with a story about preserving the past as well as two new progression servers — one hardcore and one super casual.

That sounds like a lot of stuff for an anniversary celebration. Where can I pre-order a $150 version of this patch. /s

I hope it is cool.

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Reht

Patch is free according the letter. Fans tried to put one together a few years ago, it didn’t work out unfortunately.