The Culling will sunset in May after unsuccessful free-to-play relaunch


Bad news for fans of The Culling: Developer Xaviant Games has announced that the game’s free-to-play servers will close officially on May 15th.

Readers will recall that The Culling was a proto battle royale survival sandbox that hit early access two years ago, but it didn’t make many headlines until 2018, when Xaviant released The Culling 2, a full battle royale title that that was met with such a hostile reception from Culling fans who felt abandoned that the studio canceled the sequel, released that depressing apology video, and went back to work on The Culling itself, restoring its launch content and going free-to-play.

But apparently it wasn’t enough. Though the studio says it doubled its total player count after free-to-play, Xaviant says in-app purchases weren’t sufficient to “sustain [that] team and support ongoing development.”

“The game’s servers have run continuously (with the stray outage here and there) for three years, but the time has come for us to announce that we will be taking The Culling offline on May 15th, 2019. While The Culling’s offline modes will remain available after that date, online play and associated features will not. To that end, the game’s store pages and in-app purchases will be disabled as soon as possible.”

“Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations,” the studio says. “As a result, we’ve been forced to reduce our team size, which renders us unable to provide ongoing support and updates that would allow the game to grow and thrive.” Worth a note here: The studio says it’s open to handing over the reins to another team.

Source: Official site via RPS
newest oldest most liked
Subscribe to:
Bruno Brito

proto battle royale survival sandbox

This is all i need to know.

Adam tecnavia

wow, so they never even had a full release before announcing a sequel? This is why I NEVER touch early access BS.

Danny Smith

A ruin of their own design.


A sad but inevitable outcome. And unfortunately, they have no one to blame but themselves.

Even after the video, I think most of us knew it wouldn’t be enough. They alienated the small niche of players they had carved out for themselves.

Hikari Kenzaki

I guess this one got culled, 2?
comment image

Hikari Kenzaki

Just in case you missed that reference :)


Not surprised, they ruined their one opportunity to make an impact years ago, destroyed all momentum the game had, and then tried to go back and do it all over in the hopes that it’d get more support while they were likely bleeding money.


Sad to see games die, but the ones calling the shots should:

1. Stop making stupid games that are a failure from the start.

2. Stop making stupid decisions that make good games bad and shut them down.