Ubisoft’s Skull and Bones shoves off its launch to next year – or beyond

    
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Sea of Thieves can breathe a sigh of relief that it won’t have to see serious competition this year. The other pirate simulator in the works, Skull and Bones, announced yesterday that it will be delaying its launch until sometime after March 2020. No new specific release window was given.

In a video to the community, Ubisoft declined to give an explanation for the date change, choosing instead to reiterate that its “focus remains on quality first.” Additionally, it confirmed that Skull and Bones won’t be present at E3 this year as was previously planned. This is yet another delay for the multiplayer sim, one that is possibly due to the fact that it lost its creative developer late last year. Does this mean that we won’t be getting that sweet pirate TV series after all?

This news emerged on top of the studio’s recent earnings report, which actually saw an huge increase of revenue and player engagement for 2018-19. Gamasutra reports that net bookings for Ubisoft passed $2.2 billion for the previous fiscal year.

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Sorenthaz

Wasn’t this mostly going to focus on session-based battles similar to Blackwake or something? Never got the impression that they were aiming for something bigger than that like Sea of Thieves.

Veldara
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Veldara

With all the terrible pirate game releases, I’d rather Ubi takes their time and get this one right.

Godnaz
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Godnaz

Disappointing but a smart move by Ubisoft.