Camelot Unchained upgrades tools, works on UI and siege equipment as beta one marches on

    
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Just about a year ago, Camelot Unchained backers were on the edge of their seats preparing for the long-delayed launch of beta one, which remains under NDA. Development continues as we approach the beta launch’s anniversary, as do weekly updates from the team. The most recent developer note, however, suggests that the pace of work has picked up and the engineering team and build system have gotten a tool upgrade in the form of Visual Studio 2019.

“That meant a big upgrade, with a lot of accumulated maintenance and dependencies that we’d put off, but we’d reached a point where the benefits outweighed that cost,” CSE’s Tyler Rockwell writes. “The main benefit is that we can move the gameplay server to the new .NET Core 3 platform, which greatly improves performance. It also gets us a lot closer to moving many of our servers to Linux, which is much cheaper for cloud hosting.”

The team also says it’s been working on particle and spell effects, scenario scripting, ability prediction, NavMesh, doors, collision effects, siege engines, abilities, support classes, animations, sounds, outfits, and multiple siege equipment. The UI is getting some love too – you can see the latest in the YOU DIED image we just had to lead with. We expect to see that one a lot! The latest Q&A session with Mark Jacobs is down below.

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