I don’t really devote a lot of effort in Final Fantasy XIV into making money, but I also sort of don’t need to. The game’s biggest currency sinks are teleportation, repairs, and socketing materia; having lots of aetheryte tickets negates the first, and maxing all my crafts negates the second two. A lot of the game’s intended currency sinks just don’t actually hit me, which means that my money just steadily accumulates, in contrast to what currency sinks are actually intended to do.
Of course, every game has some way of sucking away some of your hard-earned money. World of Warcraft has mounts and repairs and vendor-bought crafting items to take away your gold, Star Wars: The Old Republic has plenty of small ways to leech your credits, and The Elder Scrolls Online has guards catching you and forcing you to pay a bounty after you keep pickpocketing people for no reason other than you can. (That one might just be me.) So what serves as your biggest MMO currency sink? Of all the ways the game tries to reduce your cash on hand, which one actually pulls most of your money?